Ack wrote:Dare I ask what absurdly high number of units sold does ZeroAX require before he considers a game successful?
Well 5 million I guess.
Or another way to define success, how many people outside of gaming know Tomb Raider, COD, Guitar Hero ect. and how many know Metroid? I'm talking about huge successes. That's what activision wants. Not making enough for the sequel.
Ack wrote: Female protagonists appear quite a bit in survival horror...in fact, I wonder if they appear as the lead more often in this genre than in any other.
I'm guessing since women are seen as more fragile than men the game designers believe it will help with the games "mood".