Games Beaten 2018
- noiseredux
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- Markies
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Re: Games Beaten 2018
Markies' Games Beat List Of 2018!
*Denotes Replay For Completion*
1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)
15. Devil May Cry (PS2)
16. Mega Man: The Wily Wars (GEN)
17. Secret of Evermore (SNES)
18. Test Drive: Eve of Destruction (PS2)
19. Mario Golf: Toadstool Tour (GCN)
*20. Paper Mario (N64)*
21. Grandia II (SDC)
22. Ghostbusters: The Video Game (PS2)
23. Bomberman Hero (N64)
24. OutRun (GEN)
25. Dragon Warrior IV (NES)
26. Super Monkey Ball (GCN)
27. Mischief Makers (N64)
28. Dragon Valor (PS1)
*29. Beyond Good & Evil (XBX)*
30. Tokyo Xtreme Racer (SDC)
31. Black (PS2)
*32. Street Fighter II (SNES)*
33. Koudelka (PS1)
34. Bad News Baseball (NES)
35. Super Mario World 2: Yoshi's Island (SNES)
36. Shattered Union (XBOX)
37. The Simpsons: Road Rage (PS2)
*38. Cruis'n Exotica (N64)*
39. Kid Icarus (NES)
40. The Lost Vikings (SNES)
41. Capcom Vs. SNK 2 (PS2)
42. Destroy All Humans! (XBOX)

I beat Destroy All Humns on the Microsoft XBOX this evening!
I love history and any video game that lets me play during a historical time period always piques my interest. However, when that time period is the 1950's, one of my favorite time periods, then my interest goes through the roof. That is what happened to me when Destroy All Humans came out several years ago. I never got around to it until I started going through that generation again for the Xbox and GameCube. I had completely forgotten about the game and I saw the XBOX version was rated a bit higher, so I decided to jump in.
The best part about Destroy All Humans is the time period. It is absolutely perfect. It's like playing a good Back to the Future game. The cars, the people, the phrases, the look and everything about that time in history is there to be shown. Granted, it is all satirical and taken with a grain of salt, but it is still very well represented. Also, as a fan of old movies, they play up that 1950's Science Fiction very well. The game feels like one of those 'B' movies you would watch in the drive in as some serious care was put into the game. The actual combat is a typical third person shooter while also being able to ride around in a saucer. The physics engine of the game is really fantastic as each object has its own weight. So, when you blast something in your saucer, the cars go flying. When you psycho kinetically throw somebody, they go flying and its amazing. Being able to mess around the world in a GTA style is amazing.
I just wish the game had better GTA style missions. The game relies too heavily on stealth, which is one of its weaker points. The stealth isn't that fun and unlike GTA, once your cover is blown, people go crazy just looking at you. Also, the main character versus the enemy is incredibly unbalanced. I can die in just a few hits while enemies take forever to kill. It gets really annoying later on in the game when the entire Army is after you.
Overall, I enjoyed Destroy All Humans. The stealth and annoying enemies can ware on you rather quickly and can get incredibly frustrating. But, the atmosphere and time period is just perfect. I can never visit the 1950's, but this is the closest experience. Also, blowing up buildings and shooting beams where cars are like ping pong balls never gets old. If you enjoy history or some mindless fun, Destroy All Humans satisfies both.
*Denotes Replay For Completion*
1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)
15. Devil May Cry (PS2)
16. Mega Man: The Wily Wars (GEN)
17. Secret of Evermore (SNES)
18. Test Drive: Eve of Destruction (PS2)
19. Mario Golf: Toadstool Tour (GCN)
*20. Paper Mario (N64)*
21. Grandia II (SDC)
22. Ghostbusters: The Video Game (PS2)
23. Bomberman Hero (N64)
24. OutRun (GEN)
25. Dragon Warrior IV (NES)
26. Super Monkey Ball (GCN)
27. Mischief Makers (N64)
28. Dragon Valor (PS1)
*29. Beyond Good & Evil (XBX)*
30. Tokyo Xtreme Racer (SDC)
31. Black (PS2)
*32. Street Fighter II (SNES)*
33. Koudelka (PS1)
34. Bad News Baseball (NES)
35. Super Mario World 2: Yoshi's Island (SNES)
36. Shattered Union (XBOX)
37. The Simpsons: Road Rage (PS2)
*38. Cruis'n Exotica (N64)*
39. Kid Icarus (NES)
40. The Lost Vikings (SNES)
41. Capcom Vs. SNK 2 (PS2)
42. Destroy All Humans! (XBOX)
I beat Destroy All Humns on the Microsoft XBOX this evening!
I love history and any video game that lets me play during a historical time period always piques my interest. However, when that time period is the 1950's, one of my favorite time periods, then my interest goes through the roof. That is what happened to me when Destroy All Humans came out several years ago. I never got around to it until I started going through that generation again for the Xbox and GameCube. I had completely forgotten about the game and I saw the XBOX version was rated a bit higher, so I decided to jump in.
The best part about Destroy All Humans is the time period. It is absolutely perfect. It's like playing a good Back to the Future game. The cars, the people, the phrases, the look and everything about that time in history is there to be shown. Granted, it is all satirical and taken with a grain of salt, but it is still very well represented. Also, as a fan of old movies, they play up that 1950's Science Fiction very well. The game feels like one of those 'B' movies you would watch in the drive in as some serious care was put into the game. The actual combat is a typical third person shooter while also being able to ride around in a saucer. The physics engine of the game is really fantastic as each object has its own weight. So, when you blast something in your saucer, the cars go flying. When you psycho kinetically throw somebody, they go flying and its amazing. Being able to mess around the world in a GTA style is amazing.
I just wish the game had better GTA style missions. The game relies too heavily on stealth, which is one of its weaker points. The stealth isn't that fun and unlike GTA, once your cover is blown, people go crazy just looking at you. Also, the main character versus the enemy is incredibly unbalanced. I can die in just a few hits while enemies take forever to kill. It gets really annoying later on in the game when the entire Army is after you.
Overall, I enjoyed Destroy All Humans. The stealth and annoying enemies can ware on you rather quickly and can get incredibly frustrating. But, the atmosphere and time period is just perfect. I can never visit the 1950's, but this is the closest experience. Also, blowing up buildings and shooting beams where cars are like ping pong balls never gets old. If you enjoy history or some mindless fun, Destroy All Humans satisfies both.
Re: Games Beaten 2018
So I finally sorted out the the list of games I both finished and completed throughout the year (in no particular order).
Finished Games:
Completed Games:
Finished: 9
Completed: 7
Total: 16
Honorable Mentions:
Notes:
Obviously most of my time was spend on JRPG's this year (about half the list is JRPG's), and as much as I like them, I have to take a break for them next year since they take so much time, especially to complete by my rigid standards.
Also other than Chrono Cross and Indiana Jones, every other retro game I played this year was a replay, I have to make up for that next year.
Well this was interesting to go through, gave me a better perspective on how I spend my gaming time.
Finished Games:
- 1. Octopath Traveler (Switch)
- 2. Little Dragons Café (PS4)
- 3. Dragon Quest XI: Echoes of an Elusive Age (PS4)
- 4. Chrono Cross (PS1)
- 5. Clock Tower (PS1)
- 6. Thimbleweed Park (PC)
- 7. Sonic Adventure (Dreamcast)
- 8. Ni No Kuni II: Revenant Kingdom (PS4)
- 9. Final Fantasy XV - Comrades (PS4)
Completed Games:
- 1. Super Mario Odyssey (Switch)
- 2. Detective Pikachu (3DS)
- 3. Ever Oasis (3DS)
- 4. Final Fantasy VIII (PS1)
- 5. Dino Crisis (PS1)
- 6. Indiana Jones and the Infernal Machine (PC)
- 7. ZombiU (Wii U)
Finished: 9
Completed: 7
Total: 16
Honorable Mentions:
- Xenoblade Chronicles 2 (Switch)
- Wild Arms 2 (PS1)
Notes:
Obviously most of my time was spend on JRPG's this year (about half the list is JRPG's), and as much as I like them, I have to take a break for them next year since they take so much time, especially to complete by my rigid standards.
Also other than Chrono Cross and Indiana Jones, every other retro game I played this year was a replay, I have to make up for that next year.
Well this was interesting to go through, gave me a better perspective on how I spend my gaming time.
Last edited by Arenegeth on Sun Dec 23, 2018 12:01 pm, edited 1 time in total.
Re: Games Beaten 2018
Xenoblade 2 Torna is incredible. I 100%'d it at 40 hours, so it's a bit more doable than the other main installments.
Re: Games Beaten 2018
I think Castlevania is a great series of games to play through, for the most part the series is comprised of some pretty incredible games and none of them feel samey. I playthrough most of the traditional vania games pretty much every year, I would advise anyone wanting to play through the series to stay away from the game boy adventure series, all 3 of those games are incredibly slow and boring, castlevania adventure rebirth on wii is a solid playthrough though.
I would also say that if your playing through the castlevania series that bloodstained curse of the moon is a mandatory playthrough, although it is not technically a castlevania game, it is as close as possible and a very fun experience with a lot of different ways to play it.
I would also say that if your playing through the castlevania series that bloodstained curse of the moon is a mandatory playthrough, although it is not technically a castlevania game, it is as close as possible and a very fun experience with a lot of different ways to play it.
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Re: Games Beaten 2018



The Sega Master System (Mark III in its native Japan) is a funny thing. Sales-wise, it was thoroughly trounced in both its homeland and North America. However, it was a success in Europe and Brazil, and saw many exclusive releases in those regions. Japanese exclusives were kept to an extreme minimum -- less than twenty, from my count (compare this to the hundreds of games that graced the Famicom but not the NES).
One title that remained marooned in Japan was Sukeban Deka II: Shoujo Tekkamen Densetsu. This is a licensed game, based on a media franchise that began with a manga series and later branched out to anime and live action television. There is a also a Sukeban Deka III, on the Famicom. Try as I might, I was unable to find a "part one." Turns out the II in the title refers to the fact that this particular game is based upon the second series of the TV show (likewise, III is based on the third series). That first season was apparently ignored by game developers, thus making Sukeban Deka II "part one" of an 8-bit gaming duo. This is a text heavy Mark III game, and one of the very few to receive a Japanese-to-English fan translation.
Sukeban Deka II is a Japanese adventure game. These generally have a distinct feel to them. They tend to be heavily menu-driven, with the first-person "action" relegated to a small window. Trial-and-error progress is typical. One is required to speak to everyone, search every inch of every onscreen environment, and test every item acquired. Success in this genre is predicated on the plot being captivating and not entirely obtuse. Unfortunately, this particular experience tends to be bland and cryptic. Now, I'm not familiar with the source material, and have no interest in becoming familiar after finishing this one. The lead heroine is a "delinquent" girl named Saki, not her real name but a government code name, tasked with infiltrating high schools to assist in taking down their internal crime syndicates. She carries a weapon, a lethal metal yo-yo. There are a couple of delinquent buddies of Saki's who appear as NPCs, Okyo and Yukino, though they make only brief occasional appearances. Yeah, the whole thing is comically preposterous, but never gets particularly interesting.


So, the bulk of the game is spent roaming around high school classrooms, searching for objects and then subsequently placing them in the correct spots. It's immediately apparent how bland the graphics are. The Master System had a great robust color palette, though it isn't utilized effectively here and the copy-and-paste locales get tiresome quickly. In contrast, the music is great - too great for this game - with a strong Phantasy Star vibe. Turns out the great Tokuhiko Uwabo served as composer here as well.
While looting the seemingly infinite number of desks and chalkboards, Saki will come across a string of bizarre references. The fourth wall is broken consistently, as copies of the Sukeban Deka manga appear in-game, and characters from Alex Kidd, Teddy Boy, and Fantasy Zone make cameo appearances, not to mention the string of "Sega rules!" sentiments. I'd call these things "Easter eggs" but they appear conspicuously and constantly; it's almost as if the game is loaded with advertisements. As for the actual obtainable items: finding and placing them is a colossal pain due to the game's overly picky "hit detection." For instance, an object behind a chalkboard can only be unveiled if the player clicks in one specific corner, rather than the logical dead-center area. At one point in the game something must be moved to a pedestal -- again, this is done by clicking on a single certain corner, though when the item actually appears it goes to the pedestal's center. More frustrating are the switches required to open off-screen doors and passageways. These offer zero audiovisual cues when properly activated so the player must loop around a given school to check if anything in the scenery has changed.


To give the game some credit, the developers of Sukeban Deka II attempted to shake things up a bit. While the "adventure" stretches comprise the majority of the game's playtime, there are also first-person dungeons and even combat sections. The dungeon visuals appear to be lifted straight from Yuji Horii's Portopia Renzoku Satsujin Jiken. Gray, vapid, and dull. Dungeons serve little purpose, most contain no items or NPCs; they just exist to connect point A to point B with a few dead ends along the way. Hard pass.
As for the brawling segments, they're a welcome change of pace whilst also woefully inadequate. Combat is presented in a sort of 3/4th view, with a nice full view Saki in her hilarious schoolgirl outfit. Combat appears in two varieties. There are brawls that pit Saki against a group of male delinquents, as well as the (generally) one-on-one boss fights. The difficulty level of these skirmishes is paradoxically very hard and yet very easy. At first it seems like Saki is hopelessly unable to defeat her foes, as choppy movement and janky hit detection take center stage. After some experimentation, it soon becomes apparent that every enemy, from the first random thug to the final boss, can be taken out by unceasingly moving around the screen in a figure eight pattern, stopping short occasionally to get a single hit in. It's a chore, and takes a toll on the fingers. Saki can move in eight directions, but her yo-yo can only be fired in six. Most enemies need to be hit on a diagonal, which is easier said than done. Exacerbating the issue is the fact that every villain has a massive health bar (though, so does Saki).
All told, Sukeban Deka II takes about forty-five minutes to complete -- well, that's assuming one has a walkthrough handy. Expect a long and exasperating road otherwise. There are indeed plenty of retro Japanese "detective" video games that are true hidden gems, worthy of a second (or first) look. Despise lofty ambitions, this isn't one of them. It's tiresome, and the plot and aesthetics do little to lighten the load of constant object-clicking and arbitrarily-added fluff. Sukeban Deka II is a somewhat intriguing look into the old and forgotten Mark III scene, but little more.
Re: Games Beaten 2018
1. Zelda: Breath of the Wild (Switch)
2. Wonder Girl: the Dragon's Trap (Switch)
3. Dragon Quest IV: Chapters of the Chosen (DS)
4. Chrono Trigger (DS)
I was anxious going into this title. I had tried to play it in an emulator maybe 14 years ago or so, but one boss shut me down. I think it was Golem. The first time you face Golem you are allowed to lose, but I was not in the mood for that, and I'd struggled some with the game prior to that as well. So I quit and never went back. Until last month. Thanks to Together Retro, I decided it was time to take a crack at CT again, this time on the DS, which is an excellent version of the game. It feels very true to the SNES, but with a few modern UI conveniences due to the DS's second screen. So let's talk, then, about Chrono Trigger. Just a warning in advance. This is a lot of text and no pretty pictures. And since I'm one of those people who tends to be overly critical at times, you're probably going to get pissed at my review if you're a real lover of this game. If you read my summary paragraph at the end, though, I think that'll help put it all in perspective.
Ultimately, Chrono Trigger is an auditory and visual feast that does some neat things, but ends up feeling a quite a bit incomplete. There are all these signs that the creators were playing with big ideas and straining against limitations but had to make some massive compromises. Chrono Trigger is a good game, even a great one, and I know why people hold it up as a masterpiece. But coming to the game so far after it was originally released, it's hard for me to really put it in context. I've played games that do all the elements this one did much better and more completely. And while I appreciate that the game was doing so much with the SNES hardware and trying to be all these different things, the game can, at times, feel scattered as a result. The first 2/3 of the game end up feeling quite different in some ways from the latter 1/3. Ideas and mechanics introduced early in the game are dropped or not fully capitalized upon, and new mechanics are introduced later which, rather than working with earlier mechanics and ideas, end up supplanting them. And yet, despite my complaints, I did enjoy the game, especially in that latter 1/3 where I was doing side quests and learning more about the characters, at least up until the last dungeon. Chrono Trigger is, despite its problems, a high achiever and deserves a good grade. I'm really glad I finally got to play it and actually beat it. I'm not going to call it the best RPG ever, or even the best RPG of the 16-bit era, but I will call it highly recommended.
2. Wonder Girl: the Dragon's Trap (Switch)
3. Dragon Quest IV: Chapters of the Chosen (DS)
4. Chrono Trigger (DS)
I was anxious going into this title. I had tried to play it in an emulator maybe 14 years ago or so, but one boss shut me down. I think it was Golem. The first time you face Golem you are allowed to lose, but I was not in the mood for that, and I'd struggled some with the game prior to that as well. So I quit and never went back. Until last month. Thanks to Together Retro, I decided it was time to take a crack at CT again, this time on the DS, which is an excellent version of the game. It feels very true to the SNES, but with a few modern UI conveniences due to the DS's second screen. So let's talk, then, about Chrono Trigger. Just a warning in advance. This is a lot of text and no pretty pictures. And since I'm one of those people who tends to be overly critical at times, you're probably going to get pissed at my review if you're a real lover of this game. If you read my summary paragraph at the end, though, I think that'll help put it all in perspective.
Re: Games Beaten 2018
Very interesting writeup. I definitely appreciate reading comments from someone that is fresh to the game. As one of those "Chrono Trigger is the best RPG of all time" adherents, what would you say are the games that did various elements better? And I suppose a lot of that boils down to what you want from your RPGs. I think the biggest flaw was always that the game is mostly quite easy. But I enjoyed the light-hearted story, the combat gives you options without weighing you down too much in complexity, and the game moves at an extremely brisk pace.
I will also say that I think the script for the SNES version is a bit more colorful than the DS version, but both are good ways to play. I also thought, crazy optional weapons aside, that the additional content in the DS game was very lackluster.
Anyway, it's still my favorite JRPG; there are a few that have come close, but none have yet dethroned it. Most of those titles are also SNES games (Lufia II, Final Fantasy III), and I think a few Dragon Quest entries also get really close.
I will also say that I think the script for the SNES version is a bit more colorful than the DS version, but both are good ways to play. I also thought, crazy optional weapons aside, that the additional content in the DS game was very lackluster.
Anyway, it's still my favorite JRPG; there are a few that have come close, but none have yet dethroned it. Most of those titles are also SNES games (Lufia II, Final Fantasy III), and I think a few Dragon Quest entries also get really close.
Re: Games Beaten 2018
Well, for battlefield positioning and magical effect AOE I'd say Grandia and Grandia II are probably my top choice. You can move on the battlefield, you can delay initiative with attacks and spells, distance to the enemy affects your melee attacks (or even if you can make one at all), and spell positioning and range is important as well. Plus, the on-screen battle initiative bar and other prompts make it really easy to figure out how to implement positioning-based and timing-based strategy. For combination attacks I like Phantasy Star IV better. No, it's not as easy to do the attacks, but it feels more rewarding, and more powerful, to pull them off successfully. Chrono Trigger is merely average when it comes to handling things like elemental damage and status immunities.Sarge wrote:Very interesting writeup. I definitely appreciate reading comments from someone that is fresh to the game. As one of those "Chrono Trigger is the best RPG of all time" adherents, what would you say are the games that did various elements better? And I suppose a lot of that boils down to what you want from your RPGs. I think the biggest flaw was always that the game is mostly quite easy. But I enjoyed the light-hearted story, the combat gives you options without weighing you down too much in complexity, and the game moves at an extremely brisk pace.
I did ultimately like the Chrono Trigger characters, but until those side quests kick in they are pretty shallow. Lots of RPGs trump the characters if you exclude the side quest content. And once you include the side quests, I think CT is as good as most of the best RPGs, but there are some still that are better. Look at some of Camelot's output, especially Shining Force III. Phantasy Star IV has great characters, too. Dragon Force also has fantastic characters, though the way you interact with them is quite different. That's a necessity of the difference in gameplay. None of those are quite as light-hearted, however. I think Final Fantasy IV and VI have more complex characters, although I can't say I really like the FFVI characters better (I do not, in fact). Grandia has that same lighter tone as Chrono Trigger and has great characters.
I like that Chrono Trigger's combat was lightweight, but then it turns around and gives you sections like the Sewers and Black Omen which are heavy on combat. If combat is simple and lightweight, you need to be doing less of it. I felt like if could have leveraged character positioning better and it still would have felt decently breezy, but also added just that little extra strategic "oomph". And the Sewers and Black Omen also caused the game to drag down, especially Black Omen. Black Omen shouldn't have been the combat slog it was, especially right at the end of the game where people are looking forward to being finished. Both those areas really interrupt the pacing of the game, IMO. I'm also not sure I agree that Chrono Trigger is as short and breezy an RPG as folks claim it is. It took me almost as long to beat Chrono Trigger on DS as it did Dragon Quest IV. It was a difference of like 3 hours or so, which isn't that much. Admittedly, I did all the optional side quests, but if you skip those Chrono Trigger becomes a less good game. In order to really rank Chrono Trigger highly you have to include that optional content, but some of that optional content slows down the game. And to go through all of it does add significantly to the total play time.
I didn't really dig into the extra DS content. I decided beating the game was enough. And I think the DS script is quite well-written. It isn't quite as quirky as the SNES translation, but it's much better constructed.Sarge wrote:I will also say that I think the script for the SNES version is a bit more colorful than the DS version, but both are good ways to play. I also thought, crazy optional weapons aside, that the additional content in the DS game was very lackluster.
Re: Games Beaten 2018
My problem these days is that I'm not coming in cold. My last time through the game only took 17 hours.
I actually like the Black Omen, but for other reasons. Gold Studs and Speed Tabs for everyone! Seriously, make sure to steal from the enemies there, they give really good stuff.
I actually like the Black Omen, but for other reasons. Gold Studs and Speed Tabs for everyone! Seriously, make sure to steal from the enemies there, they give really good stuff.


