230. Golden axe 2(genesis)
231. Double Dragon Gold (openbor)
232. Bare knuckle 3 yesterday once more (openbor)
233. Super Mario Lost Levels (snes)
Mario Lost Levels has been a game that I have been meaning to play forever and I decided to put it on my summer games list to motivate myself to play it.
First things first, after finally playing through the game I could say for sure that I am very happy that we got our version of super mario 2 rather than the lost levels. US Super Mario 2 is an amazing game, and I would love to see a more modern version of a mario game set in the dream universe with throwable vegetables and wart instead of Bowser. We got Mario 2 in a time when companies were not afraid to completely change up its sequels and much like zelda 2, and castlevania 2, Mario 2 was radically different than its predecessor. As a kid, I loved the universe that Mario 2 presented us with, I loved the bright colorful graphics, the new world, enemies, vegetables, and all the other cool stuff that came with that game. If we got lost levels as a kid, I definitely would have been disappointed.
Thats not to say lost levels is a bad game, in fact quite the opposite, I really enjoyed lost levels, and I would even go as far to say that I enjoyed it more than the original super mario bros. I played the snes version so it is slightly easier than the nes version since you have unlimited continues and you could save your progress every level. These features make the experience much more enjoyable than it would have been if we got the game on the nes. I honestly could not imagine beating the game in one sitting, nor could I imagine having the patience to replay some of the more annoying levels repeatedly to progress in the game.
Having said all that, I enjoy difficult games, and I enjoyed the challenge that this game presents. There are some annoying features, most notably the lack of power ups, mushrooms are nearly impossible to come by which means you will play the vast majority of the game small and without the luxury of any safety net. The game also has an annoying habit of dropping a power up at a useless time or a time that is detrimental. For example, I found a hidden star on world 8-3, I was so excited, until I realized I needed to bounce off a turtle to make the jump right in front of the star and you cant do that while invincible. Stuff like that is super annoying and the game seems to really enjoy trolling the player.
I'm not sure quite how to rate the games difficulty in the grand scheme of gaming, it actually starts out pretty benign, I beat the first 4 worlds without continuing but then the difficulty ratchets up pretty steeply with world 7 and 8 being very frustrating filled with really tight jumps that require some parts memorization and a bit of trial and error. The last 2 levels were a nightmare and I beat the last level with literally 7 seconds left on the timer.
I'm glad I finally played this game, as an adult with a lifetime of gaming experience, I really appreciated the challenge and got a great feeling of satisfaction from beating each of the increasingly hard levels, it is a game I will probably revisit at some point, but there is no way this expansion pack would have captured my heart the way mario 2 did for me when I was 8 years old.
Xeogred wrote:pook99 wrote:How do Donkey Kong country returns and tropical freeze compare to the original DKC trilogy?
I love them . lol, your mileage will vary I guess with how hit or miss they seem to be.
How do you think they stack up to the original trilogy?