The Atlantic article about the Sonic 2 prototype

Discuss the latest happenings in the world of modern old-school
Post Reply
aaron
Next-Gen
Posts: 7139
Joined: Mon Mar 19, 2007 6:10 pm
Location: Indianapolis

The Atlantic article about the Sonic 2 prototype

Post by aaron »

this is a really cool piece. i remember downloading and playing this version of the game and having my mind blown when i was a kid.

http://www.theatlantic.com/technology/a ... ls/373925/
Steam / PSN / Twitter: aaronjohnmiller
User avatar
bryan_65
Next-Gen
Posts: 1151
Joined: Sun Jan 24, 2010 11:04 pm
Location: Missouri

Re: The Atlantic article about the Sonic 2 prototype

Post by bryan_65 »

Nice read. I too love this ROM. I love the purple background in the Chemical Plant Zone and wish they would have stuck with that too.


Edit:
Has anyone found out how to take the Hidden Palace out of the mobile version and into the Genesis version?
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Re: The Atlantic article about the Sonic 2 prototype

Post by fastbilly1 »

I didnt know the Android version of Sonic 2 had the Hidden Zone in it. Thats awesome.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: The Atlantic article about the Sonic 2 prototype

Post by Gunstar Green »

This was my first experience with prototypes and really opened my eyes to how much games go through from their initial design to the final product. It really made me more interested in the whole process of game design.
User avatar
BogusMeatFactory
Next-Gen
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI
Contact:

Re: The Atlantic article about the Sonic 2 prototype

Post by BogusMeatFactory »

Gunstar Green wrote:This was my first experience with prototypes and really opened my eyes to how much games go through from their initial design to the final product. It really made me more interested in the whole process of game design.


Speaking of which, do you feel that prototypes of a game now released gives incite into the changes a game made. Even if you aren't able to play it, I feel it puts things into perspective and is a facet gamers need to see now, thanks to, "Early Access," programs.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: The Atlantic article about the Sonic 2 prototype

Post by Gunstar Green »

BogusMeatFactory wrote:
Gunstar Green wrote:This was my first experience with prototypes and really opened my eyes to how much games go through from their initial design to the final product. It really made me more interested in the whole process of game design.


Speaking of which, do you feel that prototypes of a game now released gives incite into the changes a game made. Even if you aren't able to play it, I feel it puts things into perspective and is a facet gamers need to see now, thanks to, "Early Access," programs.


It does, even if you can only speculate on why certain changes were made.
User avatar
JoeAwesome
Next-Gen
Posts: 1033
Joined: Mon Apr 04, 2011 12:01 pm
Location: TX

Re: The Atlantic article about the Sonic 2 prototype

Post by JoeAwesome »

User avatar
Xeogred
Next-Gen
Posts: 14383
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: The Atlantic article about the Sonic 2 prototype

Post by Xeogred »

JoeAwesome wrote:Relevant article series:

http://www.retrocollect.com/Articles/fi ... art-1.html

Nice Arcade... holy nostalgia!!!!!
Post Reply