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aaron
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The Atlantic article about the Sonic 2 prototype

by aaron Fri Jul 18, 2014 2:15 pm

this is a really cool piece. i remember downloading and playing this version of the game and having my mind blown when i was a kid.

http://www.theatlantic.com/technology/a ... ls/373925/
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bryan_65
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Re: The Atlantic article about the Sonic 2 prototype

by bryan_65 Fri Jul 18, 2014 2:33 pm

Nice read. I too love this ROM. I love the purple background in the Chemical Plant Zone and wish they would have stuck with that too.


Edit:
Has anyone found out how to take the Hidden Palace out of the mobile version and into the Genesis version?
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fastbilly1
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Re: The Atlantic article about the Sonic 2 prototype

by fastbilly1 Fri Jul 18, 2014 2:56 pm

I didnt know the Android version of Sonic 2 had the Hidden Zone in it. Thats awesome.
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Gunstar Green
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Re: The Atlantic article about the Sonic 2 prototype

by Gunstar Green Fri Jul 18, 2014 3:28 pm

This was my first experience with prototypes and really opened my eyes to how much games go through from their initial design to the final product. It really made me more interested in the whole process of game design.
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BogusMeatFactory
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Re: The Atlantic article about the Sonic 2 prototype

by BogusMeatFactory Fri Jul 18, 2014 3:32 pm

Gunstar Green wrote:This was my first experience with prototypes and really opened my eyes to how much games go through from their initial design to the final product. It really made me more interested in the whole process of game design.


Speaking of which, do you feel that prototypes of a game now released gives incite into the changes a game made. Even if you aren't able to play it, I feel it puts things into perspective and is a facet gamers need to see now, thanks to, "Early Access," programs.
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Gunstar Green
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Re: The Atlantic article about the Sonic 2 prototype

by Gunstar Green Fri Jul 18, 2014 3:38 pm

BogusMeatFactory wrote:
Gunstar Green wrote:This was my first experience with prototypes and really opened my eyes to how much games go through from their initial design to the final product. It really made me more interested in the whole process of game design.


Speaking of which, do you feel that prototypes of a game now released gives incite into the changes a game made. Even if you aren't able to play it, I feel it puts things into perspective and is a facet gamers need to see now, thanks to, "Early Access," programs.


It does, even if you can only speculate on why certain changes were made.
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JoeAwesome
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Re: The Atlantic article about the Sonic 2 prototype

by JoeAwesome Sat Jul 19, 2014 3:39 pm

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Xeogred
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Re: The Atlantic article about the Sonic 2 prototype

by Xeogred Fri Aug 22, 2014 8:45 am

JoeAwesome wrote:Relevant article series:

http://www.retrocollect.com/Articles/fi ... art-1.html

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