It has nonstop action, tons of onscreen enemies, and even a multijointed boss.
There is no slowdown even when the action is at it's peak, which I know is a rarity for an SNES game. All running on a stock 3.58Mhz 65816. No FX chip! No SA-1! No DSP!
This version is unfinished. The final version will be much better. With better graphics, more levels and more variety in enemies and gameplay.
New intense action game for SNES (WIP)
New intense action game for SNES (WIP)
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Re: New intense action game for SNES (WIP)
Hazerd wrote:Can we get some screenies?
Isn't there an attached file?
Anyway, I will post some screenshots. After I finish my homework, I'll add a pause button so I am actually capable of taking a screenshot without dying.
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- screenshot.png (244.69 KiB) Viewed 2169 times
Re: New intense action game for SNES (WIP)
O_o
Sometimes I feel like I'm the only one who loves the Nintendo e-Reader.
I'm learning to make chiptune music in my spare time Check out my Soundcloud!
http://soundcloud.com/eight-badges
I'm learning to make chiptune music in my spare time Check out my Soundcloud!
http://soundcloud.com/eight-badges
- d123456
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Re: New intense action game for SNES (WIP)
The gameplay looks intruiging and the main sprite looks cool. Is that an air dash?
Keep it up.
Keep it up.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
viewtopic.php?f=25&t=30389
viewtopic.php?f=25&t=30389
Re: New intense action game for SNES (WIP)
Very cool, man! I love seeing more developing homebrews for the SNES!
Re: New intense action game for SNES (WIP)
Looks promising.
casterofdreams wrote:On PC I want MOAR FPS!!!|
Re: New intense action game for SNES (WIP)
Should I post an update, or will it spoil the gameplay?
-enemies fire their own fire balls at the player
-there is more of an explosion animation
-there is a beginning of a second level
-there is a theme song
Is that enough for an update? I'm working on a second level boss right now, and it will take a while to make. It will be a giant mechanical centipede.
-enemies fire their own fire balls at the player
-there is more of an explosion animation
-there is a beginning of a second level
-there is a theme song
Is that enough for an update? I'm working on a second level boss right now, and it will take a while to make. It will be a giant mechanical centipede.
Re: New intense action game for SNES (WIP)
Since nobody answered my question, I'll just post an update anyway.
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