opa wrote:That armored boss was sad, tbh. All he did was charge attack... which by taking a few steps to the left or right you were a-ok. lol.
yeah he wasn't difficult or anything, but he was a bullet sponge.
CFFJR wrote:Noise, I'm really enjoying your very appropriate episodic breakdown of Revelations.
I quite like the Revelations spin offs (Revelations 2 is among my favorites in the franchise) so it's good to see you're having a positive experience with the game.
Thanks, man!
...
cont'd...
It feels good to be halfway through the campaign, halfway through the month. As such, Revelations has turned out to be a pretty perfect Halloween game for me this month. It's not overly demanding of my time, with most episodes lasting somewhere between thirty and sixty minutes. It's exactly the kind of game that fits into my life right now.
Episode 7 was pretty cool... though not QUITE as memorable as some of the previous ones. Let's see... we had to make our way out to the deck and getting a little drone missile thing ready for launch. This was fine. But the end of this episode involved a ticking timebomb scenario. You know the classic countdown clock thing (think the opening of Super Metroid)? I like these kind of dashes of variance to the game. And the timer added some intensity to what was going on.
Also there was lots of zombies. LOTS of them. And Rachael - the zombie who had been running through air ducts earlier - came back and starting hunting me again Nemesis style. At one point I found a bazooka and hit her with it so I don't know if that'll do it. Probably not.
At any rate, it was a brief-ish episode but ended with a cut scene of a huge tidal wave hitting the ship which makes me think that I'm in for some more swimming...