pierrot wrote:Apparently there was a group of staff that were actually given the titles of 'Boob Jiggle Directors,' and they were all female staff members. That's really the sort of exceptional class I expect from Kojima, at this point.
Confirmed from the credits. Just outstanding. Bravo. I'm pretty sure I can even guess what his thought process was behind this: 'Well, if we (I) want realistic boob jigglage in this 2D adventure game, where it makes no sense to even include such a thing, it only makes sense to have a group of women animate it! I'm clearly the greatest idea-man ever. High five, me!' And then he actually, physically, high fived himself, because why wouldn't he?
So, I also finished Policenauts, and if it isn't clear from the tone, already, yeah, I hated it. This is Ed at the end of Act 7:
This was me, at that very moment: "No fucking shit, Sherlock!"
I think the last time I was this unimpressed with everything a game was trying to sell me on, was with Anearth Story. It was probably the same level of constant eye rolling response. There's nothing of importance here. Everything in this game just-- does-- not-- matter. It doesn't add anything to the game to subject me to a bunch of musings about circadian rhythms being thrown off by the period of the moon's rotation. For one thing, it's obvious. For another, it's not even remotely relevant to anything that's actually happening in the plot. That's just Policenauts, up and down. It even kind of feels like Kojima just gave up after Act 2 (as he rightfully should have), but was still hellbent on wasting everyone's time. I hate this game, and it's a little sad, because I actually liked Snatcher. I had some similar issues with it, but it at least felt good to play, and had a decent story. Also it had Random Hajil.
As an aside, playing with the mouse kind of really sucked, particularly with regard to the shooting segments, and especially in the third part of the chase sequence. I don't know if it's any better with the controller, but I suspect it is somewhat, since after I don't even know how many attempts at trying to get past that chase sequence, the game suggested that I might use the lock-on feature by hitting the L or R button on the controller, and I nearly tore my hair out because it was clear that those assholes didn't even make an attempt at optimizing it for the mouse. It's clearly meant to be played with the lightgun, but oh well. That's water under the bridge at this point. I could potentially go back at some point when I can actually play with the lightgun, and just treat it like a lightgun game, in the shooting mode, but I feel like it would still be really lame, even as just a lightgun game.
I did at least like some of the music, but since it was Tappy (among others), and a couple tracks sounded a lot like some of the music in the original Suikoden, I was just reminded of games I actually like by it.
Nemoide wrote:Let me tell you: I the amount of times I died while attempting to diffuse the bomb is PRETTY EMBARRASSING. But I did it and that's what counts!
This is one of the most heinous things I've ever had the misfortune of encountering in a video game. The light sensor is obviously easy, and removing the screws was fine, whatever. That "irritating Stick" maze was just the most stupid idea imaginable. I died a little on the inside when Ed hit the side as he was about to finish it, because if I had actually needed to do that myself, with the mouse, I would have seriously lost my shit. The absolute worst thing about this shitstorm was the blue and red wire. I will never forgive Kojima for this crap. There is a special place in hell reserved for that son of a bitch.
Nemoide wrote:No it's later on, I think in Act 3. It was a voiced line so what I remember that what he says in Japanese is something along the lines of "these people are acting like children." Of course, calling someone "childish" doesn't really have any edge to it, so I understand why they wouldn't go literal.
If this was on the linear rail, then that was a pretty heinous choice of translation. I could see someone who wasn't paying much attention translating it as, 'All of these people seem crazy,' which would have been a little more literal. Jonathan at least was fairly cool, and collected, though, I thought. The better translation would have really been something like, 'Something's not right here.' That would have brought out more of the
feeling in the line, than the literal translation would, and the feeling is really all that matters in translation. I always remember the information session I sat in on once for translation, and whoever was giving the talk was saying, 'Jokes don't translate into other languages, so my only goal in that case is to say something that elicits laughter.' It's sure a whole lot easier to just translate everything literally, and be done with it, though.