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Re: January Together Retro: Konami Loves Genesis

Posted: Sat Jan 19, 2019 7:35 pm
by pook99
I finished Tiny Toons Busters Hidden Treasure today. This is a game I have been meaning to play forever, and like every other tiny toons game, I feel it is a decent game, that misses the mark on a few key areas and ends with some annoyingly frustrating parts. It is amazing how konami, as good as they were during the 8 and 16 bit era of games always flubs these games enough to keep them away from being classics, but does enough good with them that they warrant a playthrough.

The game starts out good enough, nice colorful graphics, tight controls, and buster behaves in a way very similar to sonic the hedgehog. I was really enjoying the game during the first few levels and as the game progressed this enjoyment turned to frustration.

Lets start with the swimming levels, in general I hate swimming levels but the swimming levels in this game are worse than what you would normally expect. Buster has no attacks underwater, which is not really uncommon, but in some of the later levels there are these sharks that fly at you super fast but by the time you see them you simply cannot dodge them in time, the only way to circumvent this is to move exceedingly slow through the level which turns some of these levels into a chore, to make matters worse they are not linear so you just wind up slowly swimming around praying to find the exit so you can get back to the fun platforming levels.

After the last annoying swimming level you enter the ice world, like any ice world, your controls are gimped and neutered to the point that walking is virtually impossible so you just have to hop through the entire levels. Now as a rule ice levels in video games suck, and a certain degree of bad controls are a given, but I feel the control on these levels was more offensive than usual making them not fun to play at all.

When you finish the ice world you enter the factory levels, the factory levels are a return to form as they are pretty fun to play with some solid platforming action, and interesting new obstacles. I enjoyed this world and after the horrific ice world and prior swimming level I was having fun with the game again. Now it is worth mentioning that up until this point if you run out of lives and continue, you do so from the last level you died at, essentially giving you extra lives.

So I make it to the boss level of the factory with no lives remaining, I figure its no big deal since even if I die I will just restart on the boss, like every other level in the game, but then the game pulls a ninja gaiden on you and puts you back to the first level of the world when you run out of lives, this was annoying. The final boss consists of 2 parts, a run from Elmyra, who kills you in one touch, and a final fight with Max in a giant robot. Imagine how frustrating it was to get hit once by elmyra and then have to replay the entire world, ick.

The levels were much easier this time around, and I made it back to the boss in no time without having lost a life and picked up a few 1-ups along the way. ELmyra is a pain in the ass, if you run fast you will collide into a wall and she will grab you and make you lose a life, so the best way to handle this is take it slow and jump over her as she runs back and forth under you, using this strategy I was able to make it to the ludicrously easy final boss and finish the game.

If you have played any of the tiny toons games on other systems you probably know that they are decent games with some really annoying parts, like the final level in the nes game or the annoying football level on the snes game. I feel like this game falls into the same category, but despite the annoying parts I feel it is probably the best tiny toons game I have played and is infinitely better than the SNES game. If you are a fan of platformers I think this game is worth a playthrough, just know that there definitely are parts which you will just hate.

pierrot wrote:
lordb0rb4 wrote:These 2 games alone show how monster Konami was in the 16bits era, does TMNT The Hyperstone Heist bears the same polish?

It does, and it's also the best TMNT beat-em-up on consoles. If you enjoy the first two arcade games, Hyperstone Heist is a must.


Better than turtles in time !?

Re: January Together Retro: Konami Loves Genesis

Posted: Sat Jan 19, 2019 8:41 pm
by Gunstar Green
The only thing that holds Hyperstone Heist back for me is the boss rush. It's filler and it's not terribly fun.

I prefer Turtles in Time but it has the opposite problem of dragging on way too long.

Somewhere between the two is my perfect Turtles game.

Re: January Together Retro: Konami Loves Genesis

Posted: Sat Jan 19, 2019 11:32 pm
by pierrot
pook99 wrote:Tiny Toons Busters Hidden Treasure

Yeah, my least favorite part of the game was the water stages. The crazy thing is that they thought those stages were good enough to have more the one of them.

I didn't mind the ice stages, though. I felt the factory ones were a bit more annoying.

I didn't even consider jumping over Elmyra. I just farmed extra lives until I thought I could get through that part with enough memorizing of the jumps.


pook99 wrote:
pierrot wrote:
lordb0rb4 wrote:These 2 games alone show how monster Konami was in the 16bits era, does TMNT The Hyperstone Heist bears the same polish?

It does, and it's also the best TMNT beat-em-up on consoles. If you enjoy the first two arcade games, Hyperstone Heist is a must.


Better than turtles in time !?

Not better than Turtles in Time in the arcades, but better than on the SNES, yeah.

Re: January Together Retro: Konami Loves Genesis

Posted: Sun Jan 20, 2019 4:07 pm
by MrPopo
Gunstar Green wrote:The only thing that holds Hyperstone Heist back for me is the boss rush. It's filler and it's not terribly fun.

I prefer Turtles in Time but it has the opposite problem of dragging on way too long.

Somewhere between the two is my perfect Turtles game.

That would be TMNT II: The Arcade Game on the NES.

Re: January Together Retro: Konami Loves Genesis

Posted: Sun Jan 20, 2019 4:49 pm
by pierrot
MrPopo wrote:That would be TMNT the 1989 arcade game.

FTFY.

I don't really like Manhattan Project, but that might be kind of in between too, for Gunstar.
EDIT: Never mind. I forgot about how long the stages were.

I don't really feel like any of the TMNT games really drag, personally. Hyperstone Heist is actually a little longer than either incarnation of Turtles in Time, but it might not seem like it, just in terms of the number of scenes, since it follows more of the original arcade game's structure of a few areas for each scene, instead of one area, and a boss for each scene, like in Turtles in TIme. I feel like that's potentially why there's a boss rush in Hyperstone Heist, to begin with, because the number of unique bosses is lower than in Turtles in TIme, due to the differences in scene structures.

Re: January Together Retro: Konami Loves Genesis

Posted: Sun Jan 20, 2019 6:26 pm
by pook99
pierrot wrote:
pook99 wrote:Tiny Toons Busters Hidden Treasure

Yeah, my least favorite part of the game was the water stages. The crazy thing is that they thought those stages were good enough to have more the one of them.

I didn't mind the ice stages, though. I felt the factory ones were a bit more annoying.

I didn't even consider jumping over Elmyra. I just farmed extra lives until I thought I could get through that part with enough memorizing of the jumps..


Yes, and they got progressively more annoying as the game went on, also the water would randomnly shift you with no visual indication which made navigating the levels even harder.

I only had 4 lives and didnt know of any good places to farm them so trying to memorize the whole level would have meant replaying the entire factory world over and over again. Jumping over her is actually pretty easy as long as you take your time and don't get reckless, I just hate the one hit ko nonsense and is just stupid in a game with a life bar.

Re: January Together Retro: Konami Loves Genesis

Posted: Tue Jan 22, 2019 12:23 am
by Nemoide
I was in a retro game store today and came across a copy of Tiny Toons: Buster's Hidden Treasure so I picked it up for my collection!

I'm not far in the game: I've freed two characters and am currently in some underground/cave levels then I thought it was getting late so I died to get myself a password. So far, it's really fun! The jumping and movement mechanics are awkward at first but I think they work. The fact that you jump based STRICTLY on how long you press the button isn't how I'm used to playing, but it DOES allow for extra precision, which I like. So far the game has been on the easy side, but I'm sure it's going to get much harder by the end...

Re: January Together Retro: Konami Loves Genesis

Posted: Thu Jan 24, 2019 7:55 pm
by pierrot
We're about into the last seven days of the month. Be sure to punch your ticket to Wai Wai World, if you haven't already, by punching your TV set in the face with your Genesis or Mega Drive's 16-bit Konami Power Signals™. Time is running out.


Nemoide wrote:So far, it's really fun! The jumping and movement mechanics are awkward at first but I think they work. The fact that you jump based STRICTLY on how long you press the button isn't how I'm used to playing, but it DOES allow for extra precision, which I like. So far the game has been on the easy side, but I'm sure it's going to get much harder by the end...

Yeah, the game does start out well, and the controls handle things pretty well, after getting used to them. I had the most fun with it up until about the lava caves, or so. Wall jumping in a lot of those stages was pretty cool. I also liked the pirate ship. Are you doing all of the stages, or just skipping the alternate exits? Let me know if you're interested in how to farm lives in the final stage.

Re: January Together Retro: Konami Loves Genesis

Posted: Thu Jan 24, 2019 8:25 pm
by Gunstar Green
Don't forget to check out the Genesis version of Sunset Riders to get your 16-bit Wild West hookers.

Image

Re: January Together Retro: Konami Loves Genesis

Posted: Fri Jan 25, 2019 12:23 am
by Nemoide
I just got to the first lava cave stage in Buster's Treasure Hunt, after the first swimming level. I'm definitely dying more regularly, but I'm not yet feeling frustrated. Still, I'm bracing for the stuff I know this game is going to end up throwing at me...

pierrot wrote:Are you doing all of the stages, or just skipping the alternate exits? Let me know if you're interested in how to farm lives in the final stage.


I'm just playing through each stage once. Is there any kind of advantage I'd gain by finding the different exists? If it's just a matter of getting more points, I don't care, but if it changes the ending or something, I'd want to go back.
And I'd definitely be interested in hearing how to farm lives, I suspect I'll need to do so!