Re: January Together Retro: Konami Loves Genesis
Posted: Sat Jan 19, 2019 7:35 pm
I finished Tiny Toons Busters Hidden Treasure today. This is a game I have been meaning to play forever, and like every other tiny toons game, I feel it is a decent game, that misses the mark on a few key areas and ends with some annoyingly frustrating parts. It is amazing how konami, as good as they were during the 8 and 16 bit era of games always flubs these games enough to keep them away from being classics, but does enough good with them that they warrant a playthrough.
The game starts out good enough, nice colorful graphics, tight controls, and buster behaves in a way very similar to sonic the hedgehog. I was really enjoying the game during the first few levels and as the game progressed this enjoyment turned to frustration.
Lets start with the swimming levels, in general I hate swimming levels but the swimming levels in this game are worse than what you would normally expect. Buster has no attacks underwater, which is not really uncommon, but in some of the later levels there are these sharks that fly at you super fast but by the time you see them you simply cannot dodge them in time, the only way to circumvent this is to move exceedingly slow through the level which turns some of these levels into a chore, to make matters worse they are not linear so you just wind up slowly swimming around praying to find the exit so you can get back to the fun platforming levels.
After the last annoying swimming level you enter the ice world, like any ice world, your controls are gimped and neutered to the point that walking is virtually impossible so you just have to hop through the entire levels. Now as a rule ice levels in video games suck, and a certain degree of bad controls are a given, but I feel the control on these levels was more offensive than usual making them not fun to play at all.
When you finish the ice world you enter the factory levels, the factory levels are a return to form as they are pretty fun to play with some solid platforming action, and interesting new obstacles. I enjoyed this world and after the horrific ice world and prior swimming level I was having fun with the game again. Now it is worth mentioning that up until this point if you run out of lives and continue, you do so from the last level you died at, essentially giving you extra lives.
So I make it to the boss level of the factory with no lives remaining, I figure its no big deal since even if I die I will just restart on the boss, like every other level in the game, but then the game pulls a ninja gaiden on you and puts you back to the first level of the world when you run out of lives, this was annoying. The final boss consists of 2 parts, a run from Elmyra, who kills you in one touch, and a final fight with Max in a giant robot. Imagine how frustrating it was to get hit once by elmyra and then have to replay the entire world, ick.
The levels were much easier this time around, and I made it back to the boss in no time without having lost a life and picked up a few 1-ups along the way. ELmyra is a pain in the ass, if you run fast you will collide into a wall and she will grab you and make you lose a life, so the best way to handle this is take it slow and jump over her as she runs back and forth under you, using this strategy I was able to make it to the ludicrously easy final boss and finish the game.
If you have played any of the tiny toons games on other systems you probably know that they are decent games with some really annoying parts, like the final level in the nes game or the annoying football level on the snes game. I feel like this game falls into the same category, but despite the annoying parts I feel it is probably the best tiny toons game I have played and is infinitely better than the SNES game. If you are a fan of platformers I think this game is worth a playthrough, just know that there definitely are parts which you will just hate.
Better than turtles in time !?
The game starts out good enough, nice colorful graphics, tight controls, and buster behaves in a way very similar to sonic the hedgehog. I was really enjoying the game during the first few levels and as the game progressed this enjoyment turned to frustration.
Lets start with the swimming levels, in general I hate swimming levels but the swimming levels in this game are worse than what you would normally expect. Buster has no attacks underwater, which is not really uncommon, but in some of the later levels there are these sharks that fly at you super fast but by the time you see them you simply cannot dodge them in time, the only way to circumvent this is to move exceedingly slow through the level which turns some of these levels into a chore, to make matters worse they are not linear so you just wind up slowly swimming around praying to find the exit so you can get back to the fun platforming levels.
After the last annoying swimming level you enter the ice world, like any ice world, your controls are gimped and neutered to the point that walking is virtually impossible so you just have to hop through the entire levels. Now as a rule ice levels in video games suck, and a certain degree of bad controls are a given, but I feel the control on these levels was more offensive than usual making them not fun to play at all.
When you finish the ice world you enter the factory levels, the factory levels are a return to form as they are pretty fun to play with some solid platforming action, and interesting new obstacles. I enjoyed this world and after the horrific ice world and prior swimming level I was having fun with the game again. Now it is worth mentioning that up until this point if you run out of lives and continue, you do so from the last level you died at, essentially giving you extra lives.
So I make it to the boss level of the factory with no lives remaining, I figure its no big deal since even if I die I will just restart on the boss, like every other level in the game, but then the game pulls a ninja gaiden on you and puts you back to the first level of the world when you run out of lives, this was annoying. The final boss consists of 2 parts, a run from Elmyra, who kills you in one touch, and a final fight with Max in a giant robot. Imagine how frustrating it was to get hit once by elmyra and then have to replay the entire world, ick.
The levels were much easier this time around, and I made it back to the boss in no time without having lost a life and picked up a few 1-ups along the way. ELmyra is a pain in the ass, if you run fast you will collide into a wall and she will grab you and make you lose a life, so the best way to handle this is take it slow and jump over her as she runs back and forth under you, using this strategy I was able to make it to the ludicrously easy final boss and finish the game.
If you have played any of the tiny toons games on other systems you probably know that they are decent games with some really annoying parts, like the final level in the nes game or the annoying football level on the snes game. I feel like this game falls into the same category, but despite the annoying parts I feel it is probably the best tiny toons game I have played and is infinitely better than the SNES game. If you are a fan of platformers I think this game is worth a playthrough, just know that there definitely are parts which you will just hate.
pierrot wrote:lordb0rb4 wrote:These 2 games alone show how monster Konami was in the 16bits era, does TMNT The Hyperstone Heist bears the same polish?
It does, and it's also the best TMNT beat-em-up on consoles. If you enjoy the first two arcade games, Hyperstone Heist is a must.
Better than turtles in time !?