pook99 wrote:I want to play one of the tiny toons games since I never played either and heard generally good things, which one should I play first?
I haven't played ACME all-stars at all, but I played Buster's Hidden Treasure earlier in the month, and it was pretty good. I'd keep expectations tempered, though. It's a competent game, but parts of it will really test your patience.
pook99 wrote:The continue system is just dumb
Almost every classic-vania that didn't have save files had a password system, though (not to mention most Konami games of the era having passwords). I feel like it's just sort of tradition for it to be in the game. While Bloodlines is no shorter than the original, it is a little shorter than some of the classic-vanias released around it, so even with the addition of another character, playable from the beginning, and some extra ending bits for clearing it on Expert, I can understand the limited continues. Also, limited continues are like a staple of Genesis action games. You don't usually get to just plow through them without breaking a sweat.
pook99 wrote:the first part where your body and legs are separated just annoys me, and then the upside down level is always a chore.
I actually think those are some of the coolest sections of any Castlevania game.
pook99 wrote:Also, although this is nitpicky, the games music and sound effects are sub par and I miss the classic castlevania tunes which are absent from this game.
I don't know. I feel like there's a reason Namiki Manabu used the Stage 1 theme from Bloodlines for the first stage of Rebirth, and the only piece of music he used from CV IV was its Stages Clear Theme for the All Stage Clear (15 seconds worth of music, in the entire game, which he also managed to make listenable). Bloodlines' soundtrack is pretty god tier, frankly, but that's to be expected with Yamane Michiru.
pook99 wrote:I always play through with Morris, but I think Lecarde makes the game a little easier as he can stab in multiple directions, as opposed to Morris who can only whip straight ahead.
Morris can actually whip diagonally above him, and directly below him, but only when jumping.
pook99 wrote:2 of the old bosses during the death fight (the rock golem and the gear boss)
There's also the gargoyle boss from Stage 3.
pook99 wrote:some lizard girl with 2 forms
Anyway, I got the last ending in Hard Corps. It was a bitter sweet ending to that particular story path (I loved it), and a bitter sweet ending to my journey through Contra: Hard Corps, with Browny. The kind of unfortunate thing is that the dialogue is the same for each of the characters, but considering what a massive game it is for a run 'n' gun, that's not too surprising. I just-- I love Browny so much! I don't want my journeys with him to be over. I could of course replay the different paths, whenever, but it's not quite the same as trailblazing the game with him. I will perhaps never forget the incredible thrill of beating the game for the first time, and being rewarded with the "best" ending. Grade S game, that Hard Corps is. Total masterpiece. Good work, Kichi Guy!