Ziggy587 wrote:TMNT: Tournament Fighters - Own on SNES
Oh, by the way, the genesis version is pretty different from the SNES version of that game. It's not better, by any means, but it is different.
SpaceBooger wrote:I hope SEGA CD counts since I planned on playing through Snatcher anyway.
Well, I had kind of purposely excluded the SEGA CD Konami games, but considering that there are only three of them, and two of them have cartridge releases anyway, I'm not going to get bent out of shape about someone playing Snatcher. For what it's worth, though, Kojima considers the existence of the SEGA CD version to be an unholy abomination. Apparently it is not to his standards, and only the original PC versions, and the PC Engine CD version should be played. I actually played it on the Saturn, and thought it was tremendously all right in a way that I don't really think playing the PC Engine version would really change my opinion, though.
I finished Buster's Hidden Treasure a little bit ago. It was pretty tough. I am not surprised that I didn't get very far in the game, as a kid, because I'm pretty sure I never knew there was a wall jump maneuver in the game, until playing it again today. I know I used to have all kinds of trouble with the second boss, though. I have no idea why, because that was probably the easiest thing in the entire game. I played a lot of sports as a kid, but apparently that didn't translate at all to video game dexterity. Even if I had known how to wall jump, there is zero point zero chance I would have ever beaten the game, let alone made it to Elmyra in the final stage. It's a good thing there are unlimited continues, but I was pretty flabbergasted when I lost all my lives against Elmyra, then got sent back to the beginning of the world. I was able to farm lives in the penultimate stage, though. I farmed up to 31, which was more than enough, because I finished the game with 11 to spare, but it was not easy. That was a much tougher game than I really expected it to be. I'm not sure why, though, because Buster Busts Loose was kind of the same way.
So, Buster's Hidden Treasure is a real treat for the senses (well, a few of them, anyway). It's a wonderfully vibrant, and colorful game, with some pretty good music, and a typical Konami bow tied around the presentation. The trouble is in some of the level design, and controls. In general, the controls are fairly responsive, but they're also a bit wonky, and take some getting used to. At times they feel a little careless, but the worse issue is hit detection, which rarely makes much sense, and often feels like it has to be abused to proceed--'it's not a bug, it's a feature.' The level designs are certainly not the worst, but they also aren't the best, and there is just way to much water and snow/ice in Buster's Hidden Treasure. Both the underwater and ice physics are pretty abysmal, and entirely unfun. Again, they can be managed, but it would have been nice to just have a whole lot less water. The kind of surprising thing is that there are some alternate routes, and some replayability in the extra stages that are route dependent, like Mario World alternate exits. I'm not sure if that's something that would ever bring me back to it, though, personally. I had enough fun with it for one millennium or so. I think I'm good.
I also spent a "credit" on Hyperstone Heist, and died my last death on Stockman, at the end of Scene 4. Then spent a little bit of time playing Sunset Riders (which is
real tough, damn), but didn't make it far, even with all the continues. It's curiously one of the worst looking Konami games on the Genesis. It doesn't look terrible, but considering what I had just seen in Buster's Hidden Treasure, and Hyperstone Heist, it seems like they should have been able to do a lot more with the colors. Oh well. I guess every developer has to start somewhere. It plays well, anyway. I just apparently suck at it.