MrPopo wrote:Gradius is almost a game you have to 1cc because of how punishing the upgrade mechanic is when you die combined with the restart at checkpoint system.
Yeah, actually the Japanese arcade version, which is what I happen to be playing, doesn't even allow continues, but not everyone knows that, so--.
I mentioned this before in the shmups board, when I was last playing, but I actually feel a lot of the game is substantially easier with no/minimal power ups. The rank increases with full power make certain sections obscene, if any of the enemies get loose and start firing. The Moai's in particular are way easier to traverse at low power. I also find the stage 2 boss, before the big core, to be a bit less stressful at low power. The final stage is ridiculous regardless, mainly because there's almost no room to maneuver, and the powered up duckers on the ceiling take no prisoners. I 1CCed/beat the game on the PSP years ago, but I did it with the smaller hitbox option (and wider screen), so one of the main reasons I was revisiting it was to finish the game on stock arcade settings. Also, it's Gradius, which is just a fantastic game.