noiseredux wrote:Xeogred wrote:But then... only FOUR dungeons?
In fairness, Phantasy Star Online and Destiny both technically had four 'dungeons,' and I spent A LOT of time enjoying them. That said, I feel like Majora's Mask (as I remember it) was more about story and vibe for me than about the traditional Zelda-ing. I don't know. It's been a decade plus, and I'll admit that my tastes can change over the years, so it'll be nice to revisit it.
RE: Radiant Historia - I know the name, but nothing about it. I was confusing it with another game... wasn't there some kind of sorta spiritual successor that came after Chrono Cross? My memory is fuzzy here. Someone help me out.
My main issue with the count, is that coming off of Ocarina which had 3 Kid Link dungeons, 5 Adult Link, then the ice caves, well/sewers, and Ganon's Tower, throw in Gerudo's Fortress if you want... and yeah, then just four in Majora's haha. Like I said, I appreciated they were much harder and more complex though. But most of the game beyond that from what I remember was dozens of fetch quests around the bigger town and more of that stuff, when I prefer simple dungeon crawling in Zelda's.
But yeah, seriously haven't played it myself in full since the N64 release. I mean I don't see my thoughts changing on it much, but it's been so long I'd love to go through it again. I'm sure I'd still rank it above Wind Waker.
There was Radical Dreamers on the SNES, which is technically a Chrono game around Cross I believe, but it's a weird interactive novel thing. Is that what you're thinking of?