Exhuminator wrote:pierrot wrote:less from a figuring out the puzzles perspective (although that was still a part of it) and more about actually executing the solutions
That is my one complaint right now; the physics can be finicky. Trying to slide stuff around without fudging other things' placements, that sort of stuff.
It's a valid complaint. Pushing objects can be its own little adventure sometimes. I still felt like it worked within the context of the game, even though it's not at all what would be expected.
Nemoide wrote:So I started playing... DYNAMITE HEADDY
Yeah, but how do you like the
music so far? I love the theme for Down Under--and the South Town theme, of course.
Are you attempting to do do all the bonus stages? I've played Dynamite Headdy a bunch, always getting all the numbers for the secret code, and always failing to get past the Twin Freaks boss, which is right before the final level. After Down Under there's still a bunch of crazy tech-demo-ish stuff to come. Treasure really unloaded their tool shed on the game.
Xeogred wrote:I was thinking of finally trying that one out myself Nemoide, though I think I've always heard the Japanese version is better and more fairly balanced.
The Japanese version is a bit easier (gives more continues, at least, and maybe more health(?), plus one notorious boss is much easier), there were numerous cosmetic changes when it was released to the West, and the Japanese version has more story told with text dialogue. At some point, I need to play the Japanese version, but I almost refuse to do so before beating the US version.
I actually forgot to update my progress with Ikaruga. I made it into the hell that is Stage 4, and my brain can hardly understand whatever signals my optic nerves are trying to relay to it. I could have sworn the whirling dervish of space-death was retreating into the background, but I just kept getting killed by it, and I wasn't even sure half of the time what parts of it were actually dangerous to my ship (other than the obvious opposite colored bullets, which are their own nightmare). I'm almost kind of wondering if it would actually be better to play normal mode, to get more bullets to absorb for bombs. It kind of feels like the game was made in a way that almost requires that kind of play.