Page 42 of 43

Re: Together Retro: Beat-'Em-Ups

Posted: Tue Jul 03, 2018 10:48 am
by Exhuminator
noiseredux wrote:sAs I dude who recently played through Guardian Heroes and found it pretty-but-meh, would I feel the same way about Code Of Princess?

I beat Code of Princess on 3DS back in 2016, rated it a 7/10. I liked it a tad more than Guardian Heroes. These were my thoughts at the time:
Code of Princess is a medieval fantasy beat 'em up, with very light RPG elements sprinkled on top. It tells the story of a scantily dressed princess and her rag tag acquaintances-in-arms, as they attempt to defeat an evil queen and her legion of possessed soldiers and monsters. You can fight through the main campaign as the princess Solange, or as a few of her fellow fighters. Playing as the other characters doesn't change the story though, it only gives you access to their new moves.

As you battle you will find new status altering equipment on the field, and have the ability to buy new gear from a shop owner. To handle the occasional difficulty spikes during the campaign, optional quests are available to grind for experience and equipment. You will have to carefully manage your equipment, and level up wisely, to handle some of the harder main campaign quests. Luckily quests rarely last longer than three minutes before you beat them, making Code of Princess well designed for portable sessions.

It should be noted that Code of Princess is a short game, easily beatable in under four hours. On top of that, the gameplay itself is very shallow, this is a button-mashing beat 'em up for sure. Graphically Code of Princess is decent with excellent sprite animation, but the 3D effect isn't particularly engaging. The music is nothing memorable, but the voice acting is consistently above average and there's a lot of it. (Except for Allegro who has an insanely annoying voice.) Once you finish Code of Princess, I doubt you'll feel the urge to replay the game as a different character other than Solange, considering nothing really changes if you do.

If you're a fan of goofy characters and silly plots, scantily clad heroines, and simple beat 'em up fun, I'd recommend Code of Princess. If you're expecting the RPG side of the equation to hold any weight though, you'll be disappointed. There just isn't enough code in this princess for that.

Re: Together Retro: Beat-'Em-Ups

Posted: Tue Jul 03, 2018 10:55 am
by noiseredux
^thank you, helpful. It sounds like something I *could* enjoy, but not so sure I'll rush right out to get a copy.

Re: Together Retro: Beat-'Em-Ups

Posted: Tue Jul 03, 2018 1:40 pm
by BoneSnapDeez
I think Code of Princess is fun, but way worse than Guardian Heroes.

It's super-easy, repetitive, with button-mashing combat.

Levels are very short, some take like 30 seconds to complete. Levels can be repeated and the game encourages grinding.

The plane-hopping element is present.

Cute characters but no compelling reason to play as anyone besides the princess.

Re: Together Retro: Beat-'Em-Ups

Posted: Tue Jul 03, 2018 3:48 pm
by Exhuminator
BoneSnapDeez wrote:Cute characters but no compelling reason to play as anyone besides the princess.

I'd wager the sole compelling reason to play is because of the princess.
Image
But I'm just a simple man like that.

Re: Together Retro: Beat-'Em-Ups

Posted: Fri Jul 06, 2018 6:04 pm
by prfsnl_gmr
Well...I just beat Double Dragon 3. I took a. It of a break, thought through my strategies for the last level, and knocked it out pretty easily on my first attempt. I wil write about it more in the games beaten thread, but for now, I’ll just note that it is far-and-away the weakest game in the arcade Double Dragon trilogy.

Re: Together Retro: Beat-'Em-Ups

Posted: Wed Jul 18, 2018 4:00 am
by Curry-Time
BoneSnapDeez wrote:Cute characters but no compelling reason to play as anyone besides the princess.


coughcoughZozocoughcough

I didn't like Guardian Heroes too much when I played it with a friend (with multiple endings, too), so I didn't like Code of Princess too much either. I always appreciate Treasure's commitment to breaking genre conventions, but the plane system just feels restrictive to me in a traditional beat-em-up. Code also feels really slow to me.

Re: Together Retro: Beat-'Em-Ups

Posted: Wed Jul 18, 2018 9:46 am
by marurun
Welcome, curry-time! Better late to a discussion than never ;)

I always have to speak up to defend Guardian Heroes. I think the plane system was necessary to allow the game to be as precise as it was with all the special move inputs for attacks and spells, as well as to make blocking work well. It also enables the advanced juggling system in the game.

Re: Together Retro: Beat-'Em-Ups

Posted: Thu Jul 19, 2018 11:13 am
by Sarge
Yeah, doing the plane system clearly helps with making the game feel more like a tournament fighter. I'm okay with it. I'm not sure I've ever legit beaten the game, though. My brother has, though.

Re: Together Retro: Beat-'Em-Ups

Posted: Thu Jul 19, 2018 11:17 am
by marurun
I have beaten multiple endings and with every character, though beating the game is much harder with Han and Ginjirou, due to the negative effect having too much speed or strength can have on some of their attacks.

Re: Together Retro: Beat-'Em-Ups

Posted: Thu Jul 19, 2018 11:58 am
by alienjesus
marurun wrote:I have beaten multiple endings and with every character, though beating the game is much harder with Han and Ginjirou, due to the negative effect having too much speed or strength can have on some of their attacks.


I don't mind Ginjirou, but Han just sucks.

Randy is clearly the best though. No matter what you do with his stats, he remains awesome.

I've beaten the game with maxed magic randy, maxed speed randy and maxed attack randy and he's been hilariously good either way.