Together Retro: Beat-'Em-Ups
- noiseredux
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Re: Together Retro: Beat-'Em-Ups
sort of on-topic... I find the whole Nicalis crossover stuff interesting, so it caught my attention that Code Of Princess is getting a re-release this year on Switch. As I dude who recently played through Guardian Heroes and found it pretty-but-meh, would I feel the same way about Code Of Princess? Probably, right?
Re: Together Retro: Beat-'Em-Ups
noiseredux wrote:sort of on-topic... I find the whole Nicalis crossover stuff interesting, so it caught my attention that Code Of Princess is getting a re-release this year on Switch. As I dude who recently played through Guardian Heroes and found it pretty-but-meh, would I feel the same way about Code Of Princess? Probably, right?
I think you'd like Code of Princess more
- Exhuminator
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Re: Together Retro: Beat-'Em-Ups
noiseredux wrote:sAs I dude who recently played through Guardian Heroes and found it pretty-but-meh, would I feel the same way about Code Of Princess?
I beat Code of Princess on 3DS back in 2016, rated it a 7/10. I liked it a tad more than Guardian Heroes. These were my thoughts at the time:
PLAY KING'S FIELD.
- noiseredux
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Re: Together Retro: Beat-'Em-Ups
^thank you, helpful. It sounds like something I *could* enjoy, but not so sure I'll rush right out to get a copy.
- BoneSnapDeez
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Re: Together Retro: Beat-'Em-Ups
I think Code of Princess is fun, but way worse than Guardian Heroes.
It's super-easy, repetitive, with button-mashing combat.
Levels are very short, some take like 30 seconds to complete. Levels can be repeated and the game encourages grinding.
The plane-hopping element is present.
Cute characters but no compelling reason to play as anyone besides the princess.
It's super-easy, repetitive, with button-mashing combat.
Levels are very short, some take like 30 seconds to complete. Levels can be repeated and the game encourages grinding.
The plane-hopping element is present.
Cute characters but no compelling reason to play as anyone besides the princess.
- Exhuminator
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Re: Together Retro: Beat-'Em-Ups
BoneSnapDeez wrote:Cute characters but no compelling reason to play as anyone besides the princess.
I'd wager the sole compelling reason to play is because of the princess.
PLAY KING'S FIELD.
- prfsnl_gmr
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Re: Together Retro: Beat-'Em-Ups
Well...I just beat Double Dragon 3. I took a. It of a break, thought through my strategies for the last level, and knocked it out pretty easily on my first attempt. I wil write about it more in the games beaten thread, but for now, I’ll just note that it is far-and-away the weakest game in the arcade Double Dragon trilogy.
- Curry-Time
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Re: Together Retro: Beat-'Em-Ups
BoneSnapDeez wrote:Cute characters but no compelling reason to play as anyone besides the princess.
coughcoughZozocoughcough
I didn't like Guardian Heroes too much when I played it with a friend (with multiple endings, too), so I didn't like Code of Princess too much either. I always appreciate Treasure's commitment to breaking genre conventions, but the plane system just feels restrictive to me in a traditional beat-em-up. Code also feels really slow to me.
Re: Together Retro: Beat-'Em-Ups
Welcome, curry-time! Better late to a discussion than never
I always have to speak up to defend Guardian Heroes. I think the plane system was necessary to allow the game to be as precise as it was with all the special move inputs for attacks and spells, as well as to make blocking work well. It also enables the advanced juggling system in the game.
I always have to speak up to defend Guardian Heroes. I think the plane system was necessary to allow the game to be as precise as it was with all the special move inputs for attacks and spells, as well as to make blocking work well. It also enables the advanced juggling system in the game.
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Re: Together Retro: Beat-'Em-Ups
Yeah, doing the plane system clearly helps with making the game feel more like a tournament fighter. I'm okay with it. I'm not sure I've ever legit beaten the game, though. My brother has, though.