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PresidentLeever
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Re: Together Retro: Beat-'Em-Ups

by PresidentLeever Sun Jun 24, 2018 10:59 am

Just finished Cadillacs and Dinosaurs in 1P. This might not be the most original beat 'em up out there—it feels a lot like a mashup of SoR 2, Growl, TMNT 4 and Final Fight—but it does manage to distinguish itself through the dinosaur/dino mutation theme, some colorful characters, a great synth rock/jazz rock OST and several minor but important design choices that make it play really smoothly. For example you can jump sideways, keep running while changing directions, and if you grab a machine gun you can strafe while mowing down a whole group of enemies like domino pieces (which also happens rarely enough to not get old). It all comes together quite well and elevates it to being one of the best brawlers I've played so far.

Oh and does anyone know what the second difficulty slider does?

Full thoughts: https://minirevver.weebly.com/cadillacs ... s-arc.html
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
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pierrot
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Re: Together Retro: Beat-'Em-Ups

by pierrot Sun Jun 24, 2018 2:06 pm

ESauced wrote:Opinions are opinions but your opinion on TMNT console beat-em-ups is so wrong it disgusts me :wink:

I know, and I'm mostly okay with it. :)

I didn't expect to be blown away by the port of the arcade game, but I did expect way more from The Manhattan Project.
Image
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Exhuminator
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Re: Together Retro: Beat-'Em-Ups

by Exhuminator Sun Jun 24, 2018 2:07 pm

Image

I "beat" Wizard Fire (1992) two days ago. Wizard Fire (AKA Dark Seal 2 in Japan) is a 1992 arcade isometric slash 'em up, developed and published by Data East. Up to two players can choose from five different characters to fight with; knight, mage, elf, dwarf, or bard. Players must fight through various medieval themed stages, slaying classically themed fantasy monsters, in an attempt to reach a "dark seal" and close it, thus stopping an evil wizard from doing evil wizard things. If you've played games like Dungeon Magic, Gaiapolis, or Arcus Odyssey, you have a good idea what Wizard Fire is like. The player has a primary attack and a special attack, that's it. No leveling system here. Overall Wizard Fire is a mediocre experience, it doesn't excel graphically, aurally, or innovatively. However Wizard Fire does have impressively drawn cutscenes with full English voice acting, a rarity for arcade games at the time. So if you just feel like button mashing a bunch of goblins, skeletons, and dragons to death, without having to think very hard to do so, Wizard Fire has you covered. Ex's rating: 6/10

I also re-checked out Battle Circuit. I was right; I'd beaten it before (co-op'd it with my brother back in 2000). Battle Circuit is a goofy and good beat 'em up, check it out if you don't mind silly stuff in your beaters. (On that note play Ninja Baseball Bat Man.)

There's a handful of arcade slash 'em ups / beat 'em ups I still hope to get through before the end of the month.
PLAY KING'S FIELD.
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lordb0rb4
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Re: Together Retro: Beat-'Em-Ups

by lordb0rb4 Sun Jun 24, 2018 3:04 pm

Exhuminator wrote:Image

I "beat" Wizard Fire (1992) two days ago. Wizard Fire (AKA Dark Seal 2 in Japan) is a 1992 arcade isometric slash 'em up, developed and published by Data East. Up to two players can choose from five different characters to fight with; knight, mage, elf, dwarf, or bard. Players must fight through various medieval themed stages, slaying classically themed fantasy monsters, in an attempt to reach a "dark seal" and close it, thus stopping an evil wizard from doing evil wizard things. If you've played games like Dungeon Magic, Gaiapolis, or Arcus Odyssey, you have a good idea what Wizard Fire is like. The player has a primary attack and a special attack, that's it. No leveling system here. Overall Wizard Fire is a mediocre experience, it doesn't excel graphically, aurally, or innovatively. However Wizard Fire does have impressively drawn cutscenes with full English voice acting, a rarity for arcade games at the time. So if you just feel like button mashing a bunch of goblins, skeletons, and dragons to death, without having to think very hard to do so, Wizard Fire has you covered. Ex's rating: 6/10

I also re-checked out Battle Circuit. I was right; I'd beaten it before (co-op'd it with my brother back in 2000). Battle Circuit is a goofy and good beat 'em up, check it out if you don't mind silly stuff in your beaters. (On that note play Ninja Baseball Bat Man.)

There's a handful of arcade slash 'em ups / beat 'em ups I still hope to get through before the end of the month.


Hey Ex, you really should not use "beat" when it comes to arcade games my friend, they're really designed to eat as much credits as possible.
I think 1CCers are NOT the norm. 8)
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Exhuminator
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Re: Together Retro: Beat-'Em-Ups

by Exhuminator Sun Jun 24, 2018 3:19 pm

lordb0rb4 wrote:Hey Ex, you really should not use "beat" when it comes to arcade games my friend, they're really designed to eat as much credits as possible.
I think 1CCers are NOT the norm. 8)

It's hard for me to feel like I really beat an arcade game, when I can just endlessly feed it virtual quarters to continue until the credits. For me arcade games are mostly just content tourism. There are ways to make them harder of course; "I only have three dollars in credits." or go all out and 1CC one I suppose. You're right though, arcade games in general were designed to be shiny and eat all your money.
PLAY KING'S FIELD.
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lordb0rb4
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Re: Together Retro: Beat-'Em-Ups

by lordb0rb4 Sun Jun 24, 2018 3:26 pm

Exhuminator wrote:
lordb0rb4 wrote:Hey Ex, you really should not use "beat" when it comes to arcade games my friend, they're really designed to eat as much credits as possible.
I think 1CCers are NOT the norm. 8)

It's hard for me to feel like I really beat an arcade game, when I can just endlessly feed it virtual quarters to continue until the credits. For me arcade games are mostly just content tourism. There are ways to make them harder of course; "I only have three dollars in credits." or go all out and 1CC one I suppose. You're right though, arcade games in general were designed to be shiny and eat all your money.


I know what you mean and that's one of the reasons i avoided for a long time Arcade games too, but there are TONS of jewels that no gamer should avoid.
The most confortable mindset for me is to try not to "abuse" and play a ton of it ina short period of time, it just doesn't feel right...
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Xeogred
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Re: Together Retro: Beat-'Em-Ups

by Xeogred Sun Jun 24, 2018 4:49 pm

PresidentLeever wrote:Just finished Cadillacs and Dinosaurs in 1P. This might not be the most original beat 'em up out there—it feels a lot like a mashup of SoR 2, Growl, TMNT 4 and Final Fight—but it does manage to distinguish itself through the dinosaur/dino mutation theme, some colorful characters, a great synth rock/jazz rock OST and several minor but important design choices that make it play really smoothly. For example you can jump sideways, keep running while changing directions, and if you grab a machine gun you can strafe while mowing down a whole group of enemies like domino pieces (which also happens rarely enough to not get old). It all comes together quite well and elevates it to being one of the best brawlers I've played so far.

Oh and does anyone know what the second difficulty slider does?

Full thoughts: https://minirevver.weebly.com/cadillacs ... s-arc.html

Yeah overall, probably the best one I played this month. 8)
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PresidentLeever
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Re: Together Retro: Beat-'Em-Ups

by PresidentLeever Sun Jun 24, 2018 5:07 pm

I thought Dark Seal 2 had some solid improvements in its visuals and sound over DS1, but it didn't really play better and was even made a bit more shallow IIRC.

So my top 15 beat 'em ups would look something like this right now:
Streets of Rage 2 (MD)
Astro Boy: Omega Factor (GBA)
Turtles in Time & Hyperstone Heist (ARC/SNES & MD)
Alien vs Predator (Arcade)
Streets of Rage Remake (PC)
Cadillacs and Dinosaurs (Arcade)
TMNT 3 (NES)
Bare Knuckle 3 (SoR 3)(MD/GEN)
Golden Axe: The Revenge of Death Adder (ARC)
Final Fight 3 (SNES)

King of Dragons (ARC & SNES)
Die Hard Arcade (ARC & SAT)
Final Fight (ARC & MCD)
River City Ransom (NES)
X-Men (Arcade)
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
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Sarge
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Re: Together Retro: Beat-'Em-Ups

by Sarge Sun Jun 24, 2018 10:16 pm

Yeah, it's worth acknowledging what they were built for, and just enjoy the gameplay and the content.

Speaking of which, I did some content voyeurism of King of Dragons again this afternoon, via Capcom Classics Reloaded on PSP. Good emulation there, actually. It also shows me how solid the SNES port turned out; that one I can beat legit. This one I fed more quarters into. Apparently I'd changed the settings to max my lives out, so I burned through around 18 doing so. That's not so bad, actually. I used the wizard this time; that makes for an interesting change of pace. As you might guess, he starts pretty weak, but ends up quite strong by the end as his staff upgrades.

Honestly, the upgrades are my favorite part of the game. I know that in some cases, they seem merely cosmetic, but I did notice that the game will still throw some of the older enemies at you so you can see how much your power has increased. Cool stuff. I also discovered a few new strats that I never employed before, so I figure I might be able to put together some better runs at some point.

I used to think the game was (slightly) inferior to Knights of the Round, just because I love that game's meaty-feeling combat, but seeing how much the characters can differ in KoD really gives it a lot of replay value. Definitely play both if you haven't. I'll give KoD a whopping 9/10. This is arcade Capcom at its finest.
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prfsnl_gmr
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Re: Together Retro: Beat-'Em-Ups

by prfsnl_gmr Sun Jun 24, 2018 10:43 pm

Solid game. I always kind of thought of it as a prototype for Capcom’s Dungeons & Dragons games.

BoneSnapDeez wrote:Though I think I had a sort of revelation these last few days. Beat 'em ups are one (the only?) genre where I have a hard time getting into the really early stuff. I just don't enjoy games like Kung-Fu Master and Renegade, and even some fof the late 80s classics. Those early-mid 90s gems are just so much better to me. Contrast this to genres like shooters and platformers, where I can't get enough of the primitive single-screeners.


I saw this post and remembered how much I love Kung Fu (NES). As a result, I went way down the rabbit hole researching the series, and decided to play through Kung Fu Master (GB). It’s actually a really solid, albeit incredibly short, game, and I knocked it out this afternoon. I might also have to try out Spartan X-2 (Famicom) and Vigilante (TG16) so I can say I’ve run the series.
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