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Ack
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Re: Together Retro: First-Person Dungeon Crawlers

by Ack Thu May 24, 2018 11:06 am

Due to medical stuff, I don't think I will be beating any more games in this genre this month. Instead, I have been turning to gamer comfort food. Oh well, I'll get back to Battlespire eventually.
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nullPointer
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Re: Together Retro: First-Person Dungeon Crawlers

by nullPointer Thu May 24, 2018 1:14 pm

Megami Tensei: I'm back on the grind again. The one piece of supplementary material I've been using is a demon fusion guide. As a 12 year old kid with endless free time it might be fun to work out the 100s of various fusion combinations in order to yield the most effective combinations of fighters and backline support, but as a middle aged guy with a whole host of other things competing for my time ... well it's just not fun or relaxing working out these details when there's not a whole lot of rhyme or reason to it in the first place (especially not when roughly 70% of random combinations will simply yield a Dryad). At any rate, I'm pretty close to meeting the level requirements for fusing some of the more powerful end-game demons, so now I'm just grinding away in order to meet those requirements. I currently have about four levels to go before I can fuse Odin from some of my existing demons. That will be super helpful since it will open up an additional slot in my roster for additional fusions. You can only carry 7 demons in your roster, so it can be quite the balancing act when you need to maintain a party of powerful demons for fighting and survival, but you also need to open up slots to collect additional demons for the purposes of new fusions. It's probably due to some impatience on my part but the whole demon collecting/fusion system sometimes feels like more of a chore even than grinding (partially due to the randomized chances of finding/collecting the demons you need for a desired fusion). It's not my favorite part of the game, but I guess it does lend a unique flavor to the proceedings. Hopefully after I grind my levels up I can put together a roster that will see me through the rest of the game.

I keep on meaning to mention it, but the music in this game is fantastic. Not all of it appeals to me in terms of my own preferences, but it's all quite well composed and executed. It really is one of the highlights of the game.
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prfsnl_gmr
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Re: Together Retro: First-Person Dungeon Crawlers

by prfsnl_gmr Sat May 26, 2018 12:01 am

The water sections in Shadow Tower are really, really annoying...

Also - and because I just can’t get enough FPDC - I’ve been playing The Keep (3DS). It is a fun, portable, tile-based FPDC with real-time combat. It isn’t the most original game in the world, but I am really enjoying it. I think I am coming to the end soon; so, I will have beaten two FPDCs this month...neither of which are old enough for TR. (I will be traveling next week, and I doubt I’ll get through Shadow Tower before the end of the month.) Picdun and The Keep would still be pretty good though, right?! :lol:
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Exhuminator
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Re: Together Retro: First-Person Dungeon Crawlers

by Exhuminator Sat May 26, 2018 1:02 am

prfsnl_gmr wrote:I’ve been playing The Keep (3DS).

I bought it on 3DS too, but was kinda irked when it was ported to PC.

prfsnl_gmr wrote:I doubt I’ll get through Shadow Tower before the end of the month

You're my hero this go around simply for playing it. I do hope you finish it eventually, I liked the end game. The last boss is WTF and I enjoyed how the plot resolved.

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Now that I've finished Bloodstained - Curse of the Moon, I'll be resuming W:TotFL tomorrow night.
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BoneSnapDeez
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Re: Together Retro: First-Person Dungeon Crawlers

by BoneSnapDeez Sat May 26, 2018 9:36 am

I'm travelling this week as well, so Shining will be put on hold. Seems unlikely that I'll finish it this month. Curator fail!

I'm on floor four (just barely) of five at this point though, so I have made a bit of progress since my last post.

The game's too long for what it is. I like it, but it very well could/should have been a 15 hour game, not a 30(?) hour game.

Oh, and my daughter has been watching me play and is perpetually irritated. "Why can't I see the characters?!"
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prfsnl_gmr
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Re: Together Retro: First-Person Dungeon Crawlers

by prfsnl_gmr Sat May 26, 2018 9:48 am

Exhuminator wrote:
prfsnl_gmr wrote:I’ve been playing The Keep (3DS).

I bought it on 3DS too, but was kinda irked when it was ported to PC.


Well...the PC version certainly has better graphics. The game uses a swipe-based combat system, however, and a Puzzle Quest-inspired magic system. It is hard for me to imagine how to play it well without two screens, but I’m sure it can be done. I haven’t tried the Apache version, but I strongly suspect that, since it was designed originally for the 3DS, that version is the definitive version from a gameplay perspective.
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Exhuminator
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Re: Together Retro: First-Person Dungeon Crawlers

by Exhuminator Sat May 26, 2018 10:48 am

BoneSnapDeez wrote:The game's too long for what it is. I like it, but it very well could/should have been a 15 hour game, not a 30(?) hour game.

That's how I felt about Shining the Holy Ark as well. It too would have been a better 15 hour game versus a 30 hour one.

prfsnl_gmr wrote:since it was designed originally for the 3DS, that version is the definitive version from a gameplay perspective.

That's how I plan to play it at any rate. Portability trumps graphics for me in this genre.
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Sarge
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Re: Together Retro: First-Person Dungeon Crawlers

by Sarge Sat May 26, 2018 12:38 pm

BoneSnapDeez wrote:Oh, and my daughter has been watching me play and is perpetually irritated. "Why can't I see the characters?!"

Tell her to use her imagination! ;)
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Re: Together Retro: First-Person Dungeon Crawlers

by Sarge Sun May 27, 2018 9:19 pm

Double post time!

I've given Lands of Lore more time. I don't know, I was kinda digging it to start, but this cave system I'm in now has been absolutely obnoxious. There are a bunch of stupid bugs and wererats that poison you, some creatures that spit acid that can destroy your armor, and other assorted baddies. But the real problem is that there seems to be no end to them. They just keep coming! And I'm not entirely sure the combat is quite deep enough to really entertain when you're constantly having to fight. Are there shortcuts keys to attack on the keyboard, or is it all mouse-driven on PC? If there aren't, I suspect playing on a tablet gives me at least some advantage in that I can very quickly cycle through characters' attack icons.

I've always been told that the presentation for its time was top-notch, as is the story. I don't know how this stacks up combat-wise with something like Eye of the Beholder or Dungeon Master, but it does seem to be cut from the same cloth as those games. Also, Patrick Stewart provides voice work for the game, so that's neat. I'd pay to hear him say, "Make it so!" at some point in the game. ;)
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MrPopo
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Re: Together Retro: First-Person Dungeon Crawlers

by MrPopo Sun May 27, 2018 9:40 pm

Westwood Studios did Eye of the Beholder 1 & 2, then did their own thing, which was Lands of Lore. Meanwhile, SSI contracted another studio to do EotB 3. Lands of Lore's big thing is it isn't beholden to the AD&D ruleset. I don't recall there being any keyboard shortcuts; when you're playing with mouse you tend to just rapidly click on everything.
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