Join in on our classic gaming club!
User avatar
Sarge
Next-Gen
 
Posts: 7236
Joined: Thu Mar 14, 2013 12:08 pm

Re: Together Retro: First-Person Dungeon Crawlers

by Sarge Wed May 23, 2018 4:23 pm

Played some Lands of Lore last night. I had this thought that I'd rather be playing it while in bed, just like Orcs & Elves. My laptop is a bit too hefty, so I'm thinking, maybe I can set up DOSBox on my old Android tablet. I copy my GOG install over, and go onto my old tablet... and I'd already put it on there, and forgotten that ScummVM actually runs the game, and that I'd already played it a bit that way. Derp!

Anyway, seems pretty neat. I'm using the talky version. Not sure how long I'll stick with it; still would prefer a gamepad or a keyboard, but the tablet has worked pretty well. I'm also really glad there's an automap going on here.
User avatar
Exhuminator
Next-Gen
 
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am

Re: Together Retro: First-Person Dungeon Crawlers

by Exhuminator Wed May 23, 2018 5:02 pm

Sarge wrote:I copy my GOG install over, and go onto my old tablet... and I'd already put it on there, and forgotten that ScummVM actually runs the game, and that I'd already played it a bit that way. Derp!

That sounds exactly like something I'd do.

---

Now that I've gotten Xenoblade Chronicles behind me, I'm going to double down on Wizardry - Tale of the Forsaken Land. I'll do the best I can to beat it before June. I've got about 8 days left, maybe it's possible.
PLAY KING'S FIELD.
User avatar
Sarge
Next-Gen
 
Posts: 7236
Joined: Thu Mar 14, 2013 12:08 pm

Re: Together Retro: First-Person Dungeon Crawlers

by Sarge Wed May 23, 2018 5:57 pm

Fascinating, I just popped over to the ScummVM website, and they added support in May for:
    Might and Magic IV - Clouds of Xeen
    Might and Magic V - Darkside of Xeen
    Might and Magic - World of Xeen
    Might and Magic - World of Xeen 2 CD Talkie
    Might and Magic - Swords of Xeen
Pretty neat, if someone was wanting to dive into this using some other means, like, say, on a tablet like I am.
User avatar
marurun
Moderator
 
Posts: 9462
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH

Re: Together Retro: First-Person Dungeon Crawlers

by marurun Wed May 23, 2018 7:21 pm

I am struggling to understand why these titles are included in this project
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
MrPopo
Moderator
 
Posts: 22645
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Together Retro: First-Person Dungeon Crawlers

by MrPopo Wed May 23, 2018 8:11 pm

ScummVM outpaced its name's mandate a long time ago.
Image
Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Nemoide
Next-Gen
 
Posts: 1974
Joined: Sat Aug 27, 2011 6:37 pm
Location: Monster Island

Re: Together Retro: First-Person Dungeon Crawlers

by Nemoide Wed May 23, 2018 10:50 pm

I've officially completed The Dark Spire! The final ending is simultaneously ridiculously anti-climactic, ridiculously over-the-top, and satisfying. I also managed to complete all the quests!

I'm convinced that the game is completely impossible without using a guide. I'm sure the developers actually expected players would use the internet for some of the puzzles. For instance, you can't get the final ending unless you have a VERY high total charisma. To raise your charisma, you have to find a hidden room and pay 10,000 gold and 50,000 EP for a CHANCE to gain one point. So saving/loading as needed in this room is the best strategy but there doesn't seem to be ANY clue in-game that you need to build your CH. The side-quests were occasionally a pain: the archdemon I needed to defeat that I mentioned earlier wasn't spawning will ONLY appear if you visit certain hidden rooms that have automatic battles (but not boss fights or anything special) first. I had visited those rooms, but on a previous trip before I tried fighting the archdemon. Hitting up all those areas in one go is what made him spawn. (Again, the game itself provides NO CLUES about this.) If not for GameFAQs, I would have been completely oblivious to one of the quests, which has a really obtuse trigger and a near-impossible to figure out solution.

But that all actually made playing the game more satisfying: I don't feel like a cheater for looking at guides online! You still need to think about how you as a player will approach your next trip into the tower and even at the end of the game when I was comfortable wandering around the final floor, my party would occasionally get wiped out by a random ambush.

The Dark Spire is a (somewhat) hidden gem among the sea of RPGs for DS. I'm really thankful that this month's TR theme got me to go back and revisit it. Part of me is itching to play more FPDC and 1980s RPGs, but I put so much time in this one that I'm going to need a break. Even though I haven't played the Wizardry games, I would easily recommend this to anyone who likes Wizardry.
Image
User avatar
Exhuminator
Next-Gen
 
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am

Re: Together Retro: First-Person Dungeon Crawlers

by Exhuminator Thu May 24, 2018 1:58 am

Nemoide wrote:I've officially completed The Dark Spire! The final ending is simultaneously ridiculously anti-climactic, ridiculously over-the-top, and satisfying. I also managed to complete all the quests!

Congratulations Nemoide, that is quite the accomplishment!

Nemoide wrote:But that all actually made playing the game more satisfying: I don't feel like a cheater for looking at guides online!

I hate using walkthroughs or strategy guides for games, it always makes me feel like a cheater... or at least like someone else is beating the game for me as I doggedly follow their instructions. But sometimes there are the special exceptions like what you described.

---

Made some more progress in W:TotFL tonight. I cleared level 6, the Moldy Fort. Some screenshots of that environment:

ImageImageImage

Quite moldy indeed! And no I didn't take these screenshots (I'm playing on a real PS2), but I found a comprehensive gallery.

While there I picked up a new samurai. I had her replace one of my warriors. So now I've got a knight, two samurais, two sorcerers, and a priest.

Image

The Moldy Fort had an insane boss. It was a uh... horny demon horse thing. I can still see its hip gyrations in my mind. It humped my warrior to death (resurrected him later).

Image

I killed it with extreme prejudice and made it to level 7! And... level 7 is another randomly generated affair like level 3 was. So I imagine the point of level 7 is just to reach level 8's entrance. Things are starting to get tedious on the return front again. I have to take level 1 to level 5, then I'll have to walk all the way though level 6, then find the random entrance on level 7 to reach level 8. I sure hope a new shortcut opens up soon. :?
PLAY KING'S FIELD.
User avatar
laurenhiya21
Next-Gen
 
Posts: 1116
Joined: Tue Jan 28, 2014 11:20 pm
Location: Wash-a-ton

Re: Together Retro: First-Person Dungeon Crawlers

by laurenhiya21 Thu May 24, 2018 2:23 am

While W:TotFL sounds like it would be a bit too mean for my tastes, it is interesting to read about your play through, Exhum! I hope you beat it, even if it's not in May.

Exhuminator wrote: the Moldy Fort

Also I'm very tired and initially read that as "the Moldy Fart". The green gas in the screenshots didn't really help much I guess ha.
----

Unfortunately I haven't had much chance to participate this month (again). This week and the next week are probably going to be especially brutal since they're the last two weeks of class, but at least I participated a little? :?
Image
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 19023
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Together Retro: First-Person Dungeon Crawlers

by BoneSnapDeez Thu May 24, 2018 8:50 am

Well, I'm not going to finish a game this month and I'm the curator. 8)

I've made a tiny amount of progress in Shining in the Darkness since my last post. I believe I'm on the cusp of finishing level three and ascending to level four. I say "I believe" because the game has gotten a bit non-linear at this point. I can now go up pitfalls using a rope - mainly to grab items - so while I've visited some isolated sections of the fourth floor I'm not yet in a position to explore it properly. Enemies have gotten tougher, and success now seems predicated on having the right equipment. This required that I backtrack and find some more mithril ore (using the rope) and then having a dude in town craft me some quality stuffs.

Oh, and I can warp now which eliminates backtracking through boring easier areas (namely, floors one and two). I really like how warping works in this game. Popo and I discussed this earlier, but let me touch on it again. I've had to ability to warp back to town (via the "egress" spell) since around the game's opening. Warping back to the dungeon is a different story. You can only warp to golden water pools; more specifically, the singular pool that the party drops half a medallion into (the party keeps the other half). So, right now my medallion half is in a pool right at the end of floor two (floor three entrance). I reckon there's another one at the end of floor three (floor four entrance). I can take the medallion half out of the pool it's currently in and try to reach the next pool -- problem is, if I fail to reach it (either through needed to warp back to town to heal or outright dying) then I have to trek all the way back up the labyrinth again. I can't simply warp back to that floor three entrance pool as I've removed the medallion half from it. So there's a bit of a risk-reward thing goin' on. I probably haven't explained this well, but it's pretty cool!
User avatar
Exhuminator
Next-Gen
 
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am

Re: Together Retro: First-Person Dungeon Crawlers

by Exhuminator Thu May 24, 2018 10:32 am

laurenhiya21 wrote:While W:TotFL sounds like it would be a bit too mean for my tastes, it is interesting to read about your play through, Exhum! I hope you beat it, even if it's not in May.

W:TotFL is moderately mean thus far. I don't know how it compares to earlier Wizardry entries, but this FPDC is considerably more difficult than your average PS2 JRPG. That said, I think anyone reading this could beat W:TotFL as long as they played methodically and patiently. I do appreciate you reading my crazy posts here. And yes, I will absolutely beat this game. It's damn good so far, and I want this feather in my cap.

laurenhiya21 wrote:Unfortunately I haven't had much chance to participate this month (again). This week and the next week are probably going to be especially brutal since they're the last two weeks of class, but at least I participated a little?

I'm glad you've got your priorities straight. There will be plenty of time for gaming later.

BoneSnapDeez wrote:I really like how warping works in this game.

It sounds a little convoluted, but at least it's there. This is the one thing I wish W:TotFL had. It's easy enough to warp back to town in W:TotFL, but there's no warping back to where you were. You have to get your stroll on every time.
PLAY KING'S FIELD.
Return to Together Retro

Who is online

Users browsing this forum: No registered users and 1 guest