Re: Together Retro: PaRappa The Rapper
Posted: Thu Nov 14, 2013 6:31 pm
I finished this game today. I don't know what I think of it in all honesty.
If I felt it WORKED properly, I'd love it. The game has a lot going for it - cool art style, catchy music and the freestyling system which even now is pretty damn unique amongst music games - a music game that lets you deviate from the simple simon says structure is awesome.
However, it's all let down down by the god-awful timing of the game. Even having beat the game, any level in it can kick my ass sideways because I have no idea what timing it expects of me. I pretty much got through the game freestyling all the way through as I felt it easy to get good ratings doing that then just simply copying a pattern back. I don't like to toot my own trumpet, but rhythm gaming is a genre I'm generally pretty damn good at - I've completed Gitaroo Man on master, gold ranked Gorilla mode on Donkey Konga, beaten Guitar Hero 3 on Hard, beaten Elite Beat Agents on Hard Rock mode and gotten all 50 perfects in Rhythm Paradise - but I needed to retry the first level of this game multiple times, and it doesnt really make any sense to me why.
The game has some other flaws too sure - it's crazy short at only 6 levels, all of which would be like 2 minutes long if I didn't have to keep retrying them. The lyrics to the songs are god awful too, although it's kind of in a good-bad way I suppose.
I sound negative about this game, and I guess I kind of am, but it's one I really want to like, and one which I think does a lot of things right. It just falls down on one aspect - it's a shame its the absolute most crucial one.
Does anyone have experience with Um Jammer Lammy or Parappa the Rapper 2? Are the timings in those games any more forgiving?
If I felt it WORKED properly, I'd love it. The game has a lot going for it - cool art style, catchy music and the freestyling system which even now is pretty damn unique amongst music games - a music game that lets you deviate from the simple simon says structure is awesome.
However, it's all let down down by the god-awful timing of the game. Even having beat the game, any level in it can kick my ass sideways because I have no idea what timing it expects of me. I pretty much got through the game freestyling all the way through as I felt it easy to get good ratings doing that then just simply copying a pattern back. I don't like to toot my own trumpet, but rhythm gaming is a genre I'm generally pretty damn good at - I've completed Gitaroo Man on master, gold ranked Gorilla mode on Donkey Konga, beaten Guitar Hero 3 on Hard, beaten Elite Beat Agents on Hard Rock mode and gotten all 50 perfects in Rhythm Paradise - but I needed to retry the first level of this game multiple times, and it doesnt really make any sense to me why.
The game has some other flaws too sure - it's crazy short at only 6 levels, all of which would be like 2 minutes long if I didn't have to keep retrying them. The lyrics to the songs are god awful too, although it's kind of in a good-bad way I suppose.
I sound negative about this game, and I guess I kind of am, but it's one I really want to like, and one which I think does a lot of things right. It just falls down on one aspect - it's a shame its the absolute most crucial one.
Does anyone have experience with Um Jammer Lammy or Parappa the Rapper 2? Are the timings in those games any more forgiving?