Together Retro: PaRappa The Rapper

Join in on our classic gaming club!
User avatar
alienjesus
Next-Gen
Posts: 8779
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Together Retro: PaRappa The Rapper

Post by alienjesus »

I finished this game today. I don't know what I think of it in all honesty.

If I felt it WORKED properly, I'd love it. The game has a lot going for it - cool art style, catchy music and the freestyling system which even now is pretty damn unique amongst music games - a music game that lets you deviate from the simple simon says structure is awesome.


However, it's all let down down by the god-awful timing of the game. Even having beat the game, any level in it can kick my ass sideways because I have no idea what timing it expects of me. I pretty much got through the game freestyling all the way through as I felt it easy to get good ratings doing that then just simply copying a pattern back. I don't like to toot my own trumpet, but rhythm gaming is a genre I'm generally pretty damn good at - I've completed Gitaroo Man on master, gold ranked Gorilla mode on Donkey Konga, beaten Guitar Hero 3 on Hard, beaten Elite Beat Agents on Hard Rock mode and gotten all 50 perfects in Rhythm Paradise - but I needed to retry the first level of this game multiple times, and it doesnt really make any sense to me why.

The game has some other flaws too sure - it's crazy short at only 6 levels, all of which would be like 2 minutes long if I didn't have to keep retrying them. The lyrics to the songs are god awful too, although it's kind of in a good-bad way I suppose.


I sound negative about this game, and I guess I kind of am, but it's one I really want to like, and one which I think does a lot of things right. It just falls down on one aspect - it's a shame its the absolute most crucial one.


Does anyone have experience with Um Jammer Lammy or Parappa the Rapper 2? Are the timings in those games any more forgiving?
Image
User avatar
ExedExes
Next-Gen
Posts: 7331
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Together Retro: PaRappa The Rapper

Post by ExedExes »

I finished this today. I finally figured out how the timing is supposed to work! Not as I expected at all. The last stage was a bit forgiving with the sections where you only had to press two buttons. It turned out to be more enjoyable than I thought.
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
cha cha
128-bit
Posts: 967
Joined: Thu Nov 21, 2013 12:36 pm
Location: Buffalo, NY

Re: Together Retro: PaRappa The Rapper

Post by cha cha »

I loved Parappa, but real talk- UmJammer Lammy was a better game.
twitch ► | youtube ► | srk ► | sell/trade ► | gameroom ►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Player of Fighting Games: T7: Eddy, Kazumi, Jack, Zafina » SC6: 2B, Xianghua, Tira, Mina, Maxi » SF5: R. Mika, Rose » GG: May, Faust, Baiken » KoF: Athena/Yuri/Leona » SS: Mina Majikina

Racketboy Online FG Matchfiner Thread! Come out and play.
User avatar
G-Darius
32-bit
Posts: 209
Joined: Sat Nov 13, 2010 10:15 am
Location: West Midlands UK
Contact:

Re: Together Retro: PaRappa The Rapper

Post by G-Darius »

I used to have this running on demo when I had my game store ,it used to attract attention at the counter but not always positive depending on the age of the customer,young kids seemed fascinated by it.I would describe it as a 'marmite' game as people either liked it or hated it but few people saw it as just average or neither here or there.
Dakis2
8-bit
Posts: 29
Joined: Thu Feb 21, 2013 7:29 am
Location: Italy

Re: Together Retro: PaRappa The Rapper

Post by Dakis2 »

G-Darius wrote:I used to have this running on demo when I had my game store ,it used to attract attention at the counter but not always positive depending on the age of the customer,young kids seemed fascinated by it.I would describe it as a 'marmite' game as people either liked it or hated it but few people saw it as just average or neither here or there.


I had the demo too..btw i prefer the bust a move/Groove series
Sega Forever
Post Reply