Monkey Ball is a relentless game! My favorites are the long coaster rides going down the track. Luckily not every individual level has to be beaten, Jungle level 1-3 gave me troubles, I kept dropping down in the track then have to huff it back to the start pad.
I made it to the 3rd stage Water Themed Levels, and discovering new obstacles. On one level, there is a huge spinning top with only one entrance to the goal. I know where to wait at, just can't get thru the slot before the top reverses direction. The other nightmare level is the multiple bowls to cross. I always fall down the deeper dark blue one, an hour later "Okay, just one more time."
I also scoped out the Mini games, the Golf and Pool games are pretty good. Dare I say it? The Dogfight game reminds me of a very basic version of Dreamcast Propeller Arena.
CRTGAMER wrote:Just sequels or similar games of the genre?dsheinem wrote:There's no rule that you MUST play the original, spin-offs are often included in TR forum discussion.
This is a great policy, it brings awareness of other unknown games. I love to read not only the game at hand but references to similar games maybe as far back as Marble Madness. I played Mojo! on the PS2 and Vertigo on the Wii and am curious about the Kororinpa series.
Hatta wrote:I've got to figure out how to use my X-arcade trackball with this game. The thing is essentially a PS/2 mouse. It's not compatible with the console adaptors for the joystick unfortunately. Is there a PS2 controller adaptor that lets you use a PS/2 mouse as an analog stick?
I'd take gamecube or xbox too. Wonder if the Xbox port is controllable with a USB mouse? Maybe my best bet is to emulate the arcade? What emulators support this game?
Someone mention Alternate Controls?
Yes a Mouse, Trakball or even a Keyboard can be used on the consoles! There is the SmartJoy Frag PS/2 Mouse Keyboard Adaptor for PS2 and XBox and even a PS2 Mouse Nunchuck combo, the SpitFish EdgeFX.
TEKTORO wrote:I tried to play but for some reason, I get disorient while playing. I think its the tilt and pivoting.
Adding realism vs winning a level
I played PS2 Super Monkeyball Deluxe last night with a Spitfish Tilt Sensor. It snaps right on a standard PSX controller. The Tilt Sensor can work by itself or in tandem with the PS2 Analog stick. I found that tipping the controller adds a realistic feel in tilting the landscape, but the stick is best for a tighter control. Sometimes the Analog stick is too tight though, a corner can be taken too fast with the stick.
Use both at once
I tilt the controller to "drive" around the course, tipping as I veer around objects or edges. If I have to stop or turn sharp, I bump the stick for the quick change of direction. A combo of both helps in some levels, the stick alone is better in tight turn levels.
PS2 Smart Joy Frag: viewtopic.php?p=400265#p400265
PS2 SplitFish Nunchuck Mouse: viewtopic.php?p=339754#p339754
The SplitFish Tiltsensor LEDs lightup to give a visual cue as you tip the controller.