Discuss Your Gaming Environments and AV Setups
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noiseredux
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Re: noiseredux bartop arcade project

by noiseredux Wed Oct 21, 2015 8:38 am

Anapan, thanks for your post. Even in the brainstorming stage, it's great to have folks bouncing ideas back at me.

Anapan wrote:I tried both XP and Windows 7, and since i'm not multitasking, or using any large amount of ram, as long as unnecessary services and programs aren't running, and all drivers are running well there really wasn't any difference. I ended up reverting to XP for simplicity.


Yeah, I'm sort of tempted to go w/ XP... but I'm planning to install that in a VM on my desktop. So I think I'm gonna do 7 on the bartop. (Plus, if I put XP on the bartop those 8GB of overkill RAM would be wasted! Haha.)

The optical is a neat idea. Having done this a few times, I really wish I hadn't half-transformed them into presentation pieces before forgoing the comfort of having them as desktop computers. It's fairly important to make the bartop easy to access as a computer, because even on my third attempt to make a simple arcade machine I've yet to have everything run exactly as I'd like. I constantly jump out of a game, and start tweaking settings with the controls, visuals, sound, etc. My friends say it's perfect, but sound lag or screen tearing is not acceptable.


Yeah, I'm definitely planning to just have a wireless mouse/kb plugged into it for when I do need to get to the OS.

I wonder if RetroArch could be made to do mostly everything if configured right to interface with SD progressive video modes?


I should note that I'm doing an LCD monitor for mine - so things like text readability and all isn't really a concern. I have considered getting a scanline generator, although that kind of goes against my "spend as close to $0 as possible" philosophy of this build. So I probably won't.

From what I've read, you can make Big Picture do mostly everything with less trouble than I had trying to make obscure emulators run in Hyperspin. There's a lot of utilities that will make all your games show up in it automagically in a wizard interface. The support is growing rapidly, so changes happen quick. If it weren't for the sub-par computer I'm working on for my latest cab project, I'd love to install steam and give that interface a whirl.


I've messed with Big Pic a few times in the past. I actually put together a makeshift cab prior - which was just an XP box w/ Big Pic at a standing desk w/ arcade stick. The problem was that the PC itself just wasn't capable of much so I didn't use it often. I also had made a SteamOS box for streaming to my TV. The UI is nice (and always improving) and everything is handled by controller. I can set it to just show installed games rather than my full library, and I can add non-Steam games to it. TBH, I feel like this is a simple solution that will address all my wants. And really, most of my wants are "simplicity," anyway.

With Dosbox games, see if you can get them in a GOG release. They're really friendly even if they use more system resources. The GOG guys did some great under-the-hood tweaks in most cases (modifying the games themselves as well as the Dosbox binaries). A couple of them were over-tweaked (screen enhancement) and I chose self-configuration with trial-and-error for my nostalgia.


Oh yes, yes. I've got some very appropriate games in my GOG library already - stuff like Escape Goat, Raiden Legacy and Street Fighter Alpha 2.

It also just occurred to me that Spelunky on a cab is probably amazing. :shock:

Anyway, I think I've got some downtime available this weekend, so I'm planning to do the test build of the PC components; install the OS; and then test various games using that cheapo GPU. I'll make a list of the games I'm testing and how well they run later.
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fastbilly1
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Re: noiseredux bartop arcade project

by fastbilly1 Wed Oct 21, 2015 9:37 am

noiseredux wrote:It also just occurred to me that Spelunky on a cab is probably amazing. :shock:

Sadly it is not. While Spelunky can be played with six buttons, it is much more difficult than playing with an xbone controller.
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noiseredux
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Re: noiseredux bartop arcade project

by noiseredux Wed Oct 21, 2015 9:40 am

fastbilly1 wrote:
noiseredux wrote:It also just occurred to me that Spelunky on a cab is probably amazing. :shock:

Sadly it is not. While Spelunky can be played with six buttons, it is much more difficult than playing with an xbone controller.


I bet it's still better than playing it with a keyboard - which I have subjected myself to on my laptop against my own better judgment.
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Re: noiseredux bartop arcade project

by fastbilly1 Wed Oct 21, 2015 10:00 am

noiseredux wrote:
fastbilly1 wrote:
noiseredux wrote:It also just occurred to me that Spelunky on a cab is probably amazing. :shock:

Sadly it is not. While Spelunky can be played with six buttons, it is much more difficult than playing with an xbone controller.


I bet it's still better than playing it with a keyboard - which I have subjected myself to on my laptop against my own better judgment.

I played with an arcade stick for a long time, and rarely got passed the jungle. The third time I played it with a xbone controller, I got to the temple. Now if you are still playing the original version, you could play it with six buttons, you just wont have the hotkey for arrows or bombs. Just make sure you map a button for the exit...I screwed that one up the first time I played with a stick.
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noiseredux
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Re: noiseredux bartop arcade project

by noiseredux Wed Oct 21, 2015 2:42 pm

I am still playing OG Spelunky, yeah. But I totally intend to get the HD version soon.

EDIT:

So I'm gonna try to install some stuff on the test PC build this weekend to see how much the GT 610 can handle. Fingers crossed. Here's some of the stuff I have in mind...


Crimzon Clover
Dead Or Alive 5
Dive Kick
Double Dragon Neon
Ikaruga
Injustice Gods Among Us
Jamestown
The King Of Fighters XIII
Magical Drop V
Metal Slug 3
Mortal Kombat Kollection
Mortal Kombat X
Redux Dark Matters
Street Fighter X Tekken
Ultra Street Fighter IV
Vanguard Princess
Yatagarasu Attack On Cataclysm


...really it'll be some of the newer titles (DOA5, Injustice, MKX, SF4) that I'd expect to really give me any trouble. Though hopefully toning down the graphical sliders could work. Would be nice if I didn't have to spend any $ on a new GPU.
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Anapan
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Re: noiseredux bartop arcade project

by Anapan Thu Oct 22, 2015 10:49 am

noiseredux wrote:if I put XP on the bartop those 8GB of overkill RAM would be wasted!


XP Pro X64 is actually not too hard to find drivers for despite most people stating otherwise.
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noiseredux
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Re: noiseredux bartop arcade project

by noiseredux Mon Oct 26, 2015 9:50 am

I did find a little time to attempt the test PC build. Unfortunately I couldn't get it to post. And I didn't have enough time to mess with it. So, maybe next weekend...
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Blu
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Re: noiseredux bartop arcade project

by Blu Sun Nov 29, 2015 11:38 am

Hey Noise, how about something like this? Good Form factor, looks pretty clean. You have a tablet already right?

http://imgur.com/a/quyCl
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noiseredux
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Re: noiseredux bartop arcade project

by noiseredux Sun Nov 29, 2015 11:44 am

I do yeah. Although we sort of put off the basement projects right now. And I moved the Dreamcast arcades setup back upstairs so I've been focusing on that instead.
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