RetroArch - Thoughts About Potential Guide/Article

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fuctfuct
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by fuctfuct »

racketboy wrote:Nice!
I've never actually used DS emulation before -- how does the touch-elements work on something like this?
Does RetroArch add anything special for the DS vs a traditional PC emulator?


I've never actually used a stand alone DS emulator, so i've no idea what RA adds lol. Other than shaders and achievements :)

I'm using a DualShock 4 and its touch pad works okay for.. touching. I wouldn't want to play a fully touch game with it though. Other than that you can assign an analog stick or use a mouse.

In NSMB when Mario goes underground the DS sometimes switches to the bottom screen. When you click R3 on the dualshock/360/Xbone pad it changes the large screen :P
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racketboy
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by racketboy »

fuctfuct wrote:
racketboy wrote:Nice!
I've never actually used DS emulation before -- how does the touch-elements work on something like this?
Does RetroArch add anything special for the DS vs a traditional PC emulator?


I've never actually used a stand alone DS emulator, so i've no idea what RA adds lol. Other than shaders and achievements :)

I'm using a DualShock 4 and its touch pad works okay for.. touching. I wouldn't want to play a fully touch game with it though. Other than that you can assign an analog stick or use a mouse.

In NSMB when Mario goes underground the DS sometimes switches to the bottom screen. When you click R3 on the dualshock/360/Xbone pad it changes the large screen :P


Fascinating! Thanks for sharing!
I always wondered how emulation would eventually handle the DS ;)
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fuctfuct
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by fuctfuct »

The DS4 also works in Cemu (WiiU) for the gyro and touch stuff. I was just testing the bow aiming in BOTW. Works well. But i dont think there will be worthwhile Cemu core for some time. Their Dolphin core still needs a ton of work. Been waiting forever for it to "git gud." I really want to play Cube games at native res with CRT shaders. Right now when i play Cube i upscale it to 1080p/4k and it just looks way too modern. Native res with no shaders looks rough.
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by samsonlonghair »

Hey Racketboy, I just read the article on the front page. I also shared in on my fb.
http://www.racketboy.com/retro/retroarc ... mizability

First of all, Great article. I'm honored you quoted me. By the way, you might want to double-check the link in this quote.



Are you sure that's the correct URL? If not, consider revising the link in your article.
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racketboy
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by racketboy »

samsonlonghair wrote:Hey Racketboy, I just read the article on the front page. I also shared in on my fb.
http://www.racketboy.com/retro/retroarc ... mizability

First of all, Great article. I'm honored you quoted me. By the way, you might want to double-check the link in this quote.



Are you sure that's the correct URL? If not, consider revising the link in your article.


Thank you and thank you for noticing the link -- should be fixed now :)
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samsonlonghair
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by samsonlonghair »

racketboy wrote:
samsonlonghair wrote:Hey Racketboy, I just read the article on the front page. I also shared in on my fb.
http://www.racketboy.com/retro/retroarc ... mizability

First of all, Great article. I'm honored you quoted me. By the way, you might want to double-check the link in this quote.



Are you sure that's the correct URL? If not, consider revising the link in your article.


Thank you and thank you for noticing the link -- should be fixed now :)

Works great now.
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by SamuraiMegas »

This was the first article I contributed to- more to come!
Hobie-wan wrote:Milk the banana for all it's worth.

My BST Thread
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by Anapan »

Great article! Under the best cores, for PS1, mupen64plus is a n64 core.
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Re: RetroArch - Thoughts About Potential Guide/Article

Post by racketboy »

Anapan wrote:Great article! Under the best cores, for PS1, mupen64plus is a n64 core.


Ha! Thanks for catching that!
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