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Jagosaurus
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Getting My Android Retro Game Emulation Right- w/Controller

by Jagosaurus Sun Jun 16, 2019 7:26 pm

I've been looking into getting a new emu setup rolling. I've dug into Retro Pi, Nvidia Shield TV, & Odroid. I then went 180 degrees and decided to get from 2600 up through N64 running on my phone (with controller!) I carry with me everywhere already. I hope to add some more systems (& retro computers) to the list but this is the core group I wanted running. Overall, I'm very pleased with the gameplay experience and ease of setup. I will also work with a USB OTG to HDMI in time for TV setup, but my main goal here was play these on the go or in bed at night. I wanted to share with the RB community.

Thoughts? Anyone else rocking or interested in a similar setup?

My Setup in Action:
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My set up:
Samsung S9 Plus (6.2" Screen) running Android 9 (Pie)
Moko Phone/Table Stand
Beboncool Controller, Bluetooth with Phone Clip - older version of this
Complete with nerdy stylus which I use daily & is completely unnecessary :lol:
RetroArch for Android application

I bought this controller 2 years ago. There have been big jumps since with the 8bit Duo and Steel line ups. I will be upgrading this at some point, but this works for now.

Consoles I have running currently - gameplay screenshots:
Atari 2600
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Atari 7800
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NES
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Sega Master System
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Sega Genesis
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Sega CD
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Sega 32X
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Note - 32X is the only system on this list that I couldn't get to run in RetroArch. I had to use Retro Game Station.

TurboGrafx 16 / PC-Engine
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PS1
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N64
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N64 results will vary based on device specs, settings, & emu compatibility in general. Expect to tinker with some compatibility issues.

Keep in mind, RetroArch has a screen capture feature within the emulator. I didn't bother to use this here due to laziness. Sure the images would've been a bit better, but I also wanted to show how the 4:3 jail-bars really look in practive. Crash Bandicoot is the only game where I used screen capture within the emulator itself. I was simply using my phone's native screen capture for others. You can see the "down arrow" in upper right which brings up the menu. You can adjust where this arrow sits and the transparency, so it is off gameplay screen and unobtrusive.

Handhelds I have running currently - gameplay screenshots:
Sega Game Gear
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Gameboy
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Gameboy Color
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GBA
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I will eventually mess with DS and PSP which have their own dedicated emulators.
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Ziggy587
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Re: Getting My Android Retro Game Emulation Right- w/Control

by Ziggy587 Sun Jun 16, 2019 8:07 pm

Nice! Pretty slick looking. How well do the emulators run?
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Jagosaurus
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Re: Getting My Android Retro Game Emulation Right- w/Control

by Jagosaurus Sun Jun 16, 2019 9:25 pm

Ziggy587 wrote:Nice! Pretty slick looking. How well do the emulators run?


I've been very impressed overall. Gameplay is responsive & solid. Save states are present on all cores & a welcome addition for on the go gaming in bite sized chunks.

My controller well for everything except Mario 64. Oddly enough, it works just fine on other 64 games I've tested, but the thumbstick is slightly too loose for the tight platforming on Mario. On my list to toy with controller sensitivity settings. I'm also researching controller upgrades now. The third party controller technology for emu has really progressed in the past couple years.

The visuals look amazing & really pop on a small (well, relatively compared to TV), high resolution screen.

With the PicoDrive core for Genesis, the audio isn't quite there. It just doesn't quiet hit that Genesis bass tone. It's serviceable here & the casual fan will be just fine. I'm just really spoiled with KEGA/Fusion on PC.

As with any handheld (3DS included), I recommend a pair of good headphones vs using phone or portable device built in speakers.

There is a paid Genesis emulator, MD.emu that is reportedly amazing. I'll eventually invest the $5. Good time to mention every app & core shown in OP was free.

As mentioned, also on my list to try:
PPSSPP - PSP emu

DraStic DS emu for $5

Both the PSP & DS look to run great. The apps have 4.3 & 4.6 star ratings respectively (out of 5).
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prfsnl_gmr
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Re: Getting My Android Retro Game Emulation Right- w/Control

by prfsnl_gmr Sun Jun 16, 2019 10:23 pm

Nice! I intend to get an old Android tablet I have sitting around running DOSBox and MAME. Do you have experience with either of those on Android?
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Jagosaurus
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Re: Getting My Android Retro Game Emulation Right- w/Control

by Jagosaurus Mon Jun 17, 2019 12:12 am

prfsnl_gmr wrote:Nice! I intend to get an old Android tablet I have sitting around running DOSBox and MAME. Do you have experience with either of those on Android?


I'm seeing 7 MAME cores & 4 Final Burn Alpha cores in Android RetroArch. For MAME I currently still break out the oXbox setup 8) like an OG.

RetroArch does have 3 cores for DOSbox also. I haven't tested them yet. I'm expecting some tinkering with drive mounting, etc. Also, I don't have a bluetooth KB/M setup. I break out the laptop now for DOS but would like to get it running here soon, along with...

... MANY other retro PCs I want to get up in RetroArch also: Amiga, Commodore, Atari ST, MSX, NEC PC-98, Sharp X6800, Amstrad CPC & ZX Spectrum. All with cores available. All requiring differing levels of research & tinkering from my reading on the subject thus far, whereas the console setups are fairly straight forward.
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Jagosaurus
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Re: Getting My Android Retro Game Emulation Right- w/Control

by Jagosaurus Mon Jun 17, 2019 11:49 pm

Forgot I have also have Atari Lynx running.

I tested out Ninja Gaiden & thought the emu was running slow... nope. Looking at footage, good to go. The gameplay is slow. :lol:

I'll test more games & update OP handheld section at some point.
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