Rom hacks worth playing?

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Ziggy
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Re: Rom hacks worth playing?

Post by Ziggy »

New NES/FC game translated, looks like it could be neat: http://www.romhacking.net/translations/2331/

When children began disappearing on Fun Island, a local theme park, the little masked ninja in training Hanamaru bravely went to save them! Equipped with a mechanical hawk and magic scrolls, join Hanamaru as he traverses Fun Island in search of the missing children. Action packed, side scrolling levels and fierce card battles with bosses give this game a unique gameplay all its own! Now available in English for the first time ever, this translation was made at the request of Cyberfox. Go download it now!!!
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Ziggy
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Re: Rom hacks worth playing?

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Pokemon Yellow for the Famicom!

http://www.romhacking.net/translations/2478/

This is an English translation of Lei Dian Huang: Bi Ka Qiu Chuan Shuo, otherwise known as Pokemon Yellow for the Famicom. This pirate game is made by Shenzhen Nanjing, the company that brought you Final Fantasy VII Famicom.

This translation also completely replaces the original songs in the game with ones that are more accurate to the original, and less annoying. The original 14 songs were replaced, with more than 20 new songs. Almost all are based on Pokemon R/B/Y, some are based on G/S/C.

This translation also changes the EXP growth to make leveling up much less tedious.

Have fun! :)
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Anapan
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Re: Rom hacks worth playing?

Post by Anapan »

Oh cool! I played through a lot of an earlier version. It's very well-built, and Lugia2009 did so well on FFVII. I really want repro's of them both (so does Lugia2009...)
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REPO Man
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Re: Rom hacks worth playing?

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Anapan
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Re: Rom hacks worth playing?

Post by Anapan »

A couple of NES ones that I recently found:

Super Mario All-Stars NES - All 4 NES games hacked into one MMC5 mapper with save ram
http://www.romhacking.net/hacks/2422/
too bad it uses 1mb prg&chr mmc5 so no flashcarts...

Tetris Zero - fixed up some already-present 2 player VS code from the official Tetris
http://www.romhacking.net/hacks/1013/.
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Betagam7
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Re: Rom hacks worth playing?

Post by Betagam7 »

I've just beaten Super Mario 3Mix and am now going back through it collecting all the star coins and doing the
extra comet challenges
that unlock. There also appears to be a secret world that I've so far only glimpsed.

This game is a towering achievement worth buying on a bootleg cart because it feels that legit!
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Re: Rom hacks worth playing?

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http://www.romhacking.net/hacks/2697/

TRY THIS HACK!

It patches a Super Mario World ROM, but the original game is unrecognizable! Usually hacks of this caliber have trouble playing on real hardware, but this one works fine for me (so far). I just played the tutorial level and was so impressed that I had to stop and post.

Wall jumping, red blocks that can only be broken with Fire Flower, auto saving, and a ton more! As the title suggest, this is meant to be more of a challenge. But from what I've seen so far, the level design is great. It's not nonsense challenge like Kaizo Mario, it's a FUN challenge.

edit: I just played a few levels. I kinda wish the 100 second challenge part of the game didn't exist. These levels are really well built, and I wanna spend more time in them.
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Re: Rom hacks worth playing?

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Super Mario Advance 4 - All 38 e-Reader Levels

http://www.romhacking.net/hacks/2714/

ROMhacking.net wrote:With the recent release of Super Mario Advance 4 to the Wii U virtual console, good old Nintendo decided it was time to dig through the archives and put together a version of the game that includes all 38 eReader Level Cards in it, hardcoded into the rom, rather then the save file.

Some clever people over on GBATemp have managed to take these changes out of the Wii U eShop game and make a patch for v1.1 of the original game, allowing anyone to take a crack at these fun, albeit obscure stages.
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Re: Rom hacks worth playing?

Post by Betagam7 »

Ziggy587 wrote:Super Mario Advance 4 - All 38 e-Reader Levels

http://www.romhacking.net/hacks/2714/

ROMhacking.net wrote:With the recent release of Super Mario Advance 4 to the Wii U virtual console, good old Nintendo decided it was time to dig through the archives and put together a version of the game that includes all 38 eReader Level Cards in it, hardcoded into the rom, rather then the save file.

Some clever people over on GBATemp have managed to take these changes out of the Wii U eShop game and make a patch for v1.1 of the original game, allowing anyone to take a crack at these fun, albeit obscure stages.


It's nice to read that Nintendo has upped its game frm the days when it's Wii VC was basically a ROM factory and it felt it could justify releasing a physical disk release of the SMAS rom with zero extras! This sounds more like the Nintendo that created stuff like Super Mario Bros DX and gave away its NES library with Animal Crossing GC.
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Ziggy
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Re: Rom hacks worth playing?

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Betagam7 wrote:justify releasing a physical disk release of the SMAS rom with zero extras!


Zero extras? It came with a Mario history book and audio CD, as well as really nice packaging.
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