Un-Worked Working Designs!
I love almost all of the Working Designs games... I think I have almost every copy of Lunar 1 & 2 they released. We all love them for their quirky and hilarious dialog along with the premium packaging, and while we have love for the translations and releases many of us dislike how they also tweaked the difficulty from the original. The most famous difficulty increase was using magic points to save your game in Lunar 2.
I never realized that the difficulty was increased in almost all of their games. Anyway, the Un-Worked project was created to return the Working Designs' games difficulty to what it was in the Japan release. Nothing has been changed from the Working Designs translations, just a difficulty adjustment (and adding lower case text to the SEGA CD Lunar games). I am currently playing through the VAY version and am not struggling as much as I remember doing so in the past since it is now eaiser to grind levels since the INN only costs 4 gold per night in this version.
The Un-Worked Design games are:
PC EngineCosmic Fantasy 2
Exile
Exile II: Wicked Phenomenon
Sega CDLunar: The Silver Star
Lunar: Eternal Blue
Popful Mail
Vay
SaturnMagic Knight Rayearth
PlayStationAlundra
Lunar: Silver Star Story
Lunar 2: Eternal Blue
Here is detailed information about what has been changed:
https://www.romhacking.net/forum/index.php?topic=23436.0Here are the patches:
http://stargood.org/unworked/index.php