Which SNES emulator should I cover (and why)
Which SNES emulator should I cover (and why)
I'm thinking either snes9x or ZSNES for the next emulation guide. Is there something I should know about? Which one do you think is better overall?
Also, I hear there's bsnes now, aiming to be cycle perfect - anyone tried it yet?
Ivo.
Also, I hear there's bsnes now, aiming to be cycle perfect - anyone tried it yet?
Ivo.
I've been pretty happy with ZSNES.
But I was playing Super Mario World last night and noticed some slowdown when firing a lot of fireballs and a crowd of enemies and sometimes with the invincibility.
This is running a a 2GHz Pentium 4. Does that sound normal?
But I was playing Super Mario World last night and noticed some slowdown when firing a lot of fireballs and a crowd of enemies and sometimes with the invincibility.
This is running a a 2GHz Pentium 4. Does that sound normal?
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It's a tie between the two for me. Honestly, I hate that weird GUI thing ZSNES has. If I merely need a quick emulation, I'll use SNES9x because I'd rather not have to deal with ZSNES. Then again, I don't emulate SNES often, so I dono. Considering ZSNES has more features, I'd do a guide for that, considering it seems to have all sorts of extras.
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neohx_7 wrote:Snes9x is more widely used across platforms, but it sounds like you are just assuming Windows XP...
My own guides are pretty much limited to this, as I don't have many other systems to emulate on; I think Racketboy is going to cover a bit of GP2X one of these days.
I could do stuff on DC emulation, but personally I think that in terms of non-portable emulation, that doesn't make much sense when emulating stuff in a PC is typically easier and better than anything else (modded XBox might be comparable, but I wouldn't know).
But the handheld front should be covered, and from the little I know the GP2X is the best option for those purposes.
Ivo.
racketboy wrote:I've been pretty happy with ZSNES.
But I was playing Super Mario World last night and noticed some slowdown when firing a lot of fireballs and a crowd of enemies and sometimes with the invincibility.
This is running a a 2GHz Pentium 4. Does that sound normal?
Possibly because the actual game slows down when having many enemies on screen?