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Jagosaurus
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Re: Rom hacks worth playing?

by Jagosaurus Tue Apr 30, 2019 9:12 am

That's really cool. Beat that one last year & played it quite a bit as a kid. I remember opening it Christmas of 1990.

Did you guys play the TI83 calculator Mario hacks? I saw one recently that received a color update for a newer device. The TI83 game hacks might be worth a thread. I still have mine...
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Ziggy587
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Re: Rom hacks worth playing?

by Ziggy587 Thu May 02, 2019 7:20 pm

This one made me LOL.

Mario RPG Google Translated

http://www.romhacking.net/hacks/4490/

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Best part is that it's playable on real hardware thanks to the Sd2snes now supporting SA-1.
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Ziggy587
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Re: Rom hacks worth playing?

by Ziggy587 Sun Jul 07, 2019 11:09 am

MLIG just put out a nice video on ROM hacks: https://www.youtube.com/watch?v=SFN972KabBQ

I didn't know that someone was patching SNES games to use SA-1 as a way to combat slowdown. That's awesome, especially since the Sd2snes can play SA-1 now.
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SpaceBooger
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Re: Rom hacks worth playing?

by SpaceBooger Wed Jul 17, 2019 6:42 pm

Un-Worked Working Designs!
I love almost all of the Working Designs games... I think I have almost every copy of Lunar 1 & 2 they released. We all love them for their quirky and hilarious dialog along with the premium packaging, and while we have love for the translations and releases many of us dislike how they also tweaked the difficulty from the original. The most famous difficulty increase was using magic points to save your game in Lunar 2.

I never realized that the difficulty was increased in almost all of their games. Anyway, the Un-Worked project was created to return the Working Designs' games difficulty to what it was in the Japan release. Nothing has been changed from the Working Designs translations, just a difficulty adjustment (and adding lower case text to the SEGA CD Lunar games). I am currently playing through the VAY version and am not struggling as much as I remember doing so in the past since it is now eaiser to grind levels since the INN only costs 4 gold per night in this version.

The Un-Worked Design games are:
PC Engine
Cosmic Fantasy 2
Exile
Exile II: Wicked Phenomenon

Sega CD
Lunar: The Silver Star
Lunar: Eternal Blue
Popful Mail
Vay

Saturn
Magic Knight Rayearth

PlayStation
Alundra
Lunar: Silver Star Story
Lunar 2: Eternal Blue

Here is detailed information about what has been changed: https://www.romhacking.net/forum/index.php?topic=23436.0
Here are the patches: http://stargood.org/unworked/index.php
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marurun
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Re: Rom hacks worth playing?

by marurun Wed Jul 17, 2019 6:55 pm

I don’t remember Magic Knights Rayearth, Exile, or Cosmic Fantasy 2 being particularly hard. CF2 was mechanically broken, but the Japanese original was, too
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SpaceBooger
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Re: Rom hacks worth playing?

by SpaceBooger Fri Jul 19, 2019 10:25 pm

marurun wrote:I don’t remember Magic Knights Rayearth, Exile, or Cosmic Fantasy 2 being particularly hard. CF2 was mechanically broken, but the Japanese original was, too

I have never played any of these. I did beat Lunar 1 (it was my first RPG beaten ever!) and gave up on Lunar Eternal Blue. I have both of the Playstation versions, but I prefer the SCD ones. I have played VAY before and at the end, I gave up when the difficulty ramped up - I have since lost my save. A similar thing happened when playing Albert Odyssey - I loved the game but the length of the boss battles was frustrating... especially if you lost one after spending close to an hour (slight exaggeration) fighting it. I also gave up on this game.
I am playing VAY again and I love the lower cost of at the INN it makes grinding more tolerable. I do miss the automatic refill of HP and MP when leveling up. There is some give and take to these releases but I think it's cool to play the game the way it was in Japan. I think I will try Albert Odyssey next - or maybe I will try Magic Knight Rayearth since that and Popful Mail have always been games I have wanted to play.
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