SNES_is_the_Best wrote:roadkill wrote:Systems don't always get worse with newer revisions. Microsoft combined the CPU and the GPU of the Xbox 360 into one to also cut costs. It was way superior to the launch Xbox 360s and completely eliminated the dreaded red ring of death that plagued the launch and Falcon model Xbox 360s.
The newer Xbox for sure has less "red ring of death" issues. But, you make it sound as if it was because they combined the CPU and GPU into 1 chip. That's one wild assumption if that's what your insinuating.
roadkill wrote:As time goes by and the console gets older, companies not only find ways to cut costs but to also make them better than the launch consoles. The Top Loading NES is the best NES
The only thing that the top loader NES has over the original is less issues with the PIN connector. Unfortunately, the top loader NES has crammed some of the original chips into 1 chip, which "may or may not" cause minor hiccups with some games.
And what your saying is a bit of a contradiction. Think about it. When you try to cut costs, you tend to take shortcuts and quality goes down. That's why the newer SNES is glitchy with some games. That's why the audio has a higher SNR (signal to noise ratio). That's why it has ghosting.
roadkill wrote:I've read that the Genesis 3, despite not having support for either the Sega CD or Sega 32X add-ons (maybe that's a good thing
), also has the best picture quality compared to the older old Genesis Model 1s and Model 2s when modified to support S-Video and/or RGB.
RGB is identical among all Genesis models.
roadkill wrote:Last but not least, the Game Genie not being supported on the SNES mini is nullified by the fact that I can just use the Game Genie feature in SNES flash carts such as the Super Everdrive v2 and supposedly the SD2SNES will add Game Genie support as well in the future.
Not true. The 1CHIP-Mini can't run anymore than 2 lines of codes (versus 5 lines on the original SNES), and that's only on the Version 2.0 Game Genie (the one that adds the dash between the letters while you punch in the code. The version 1.0 already has the dash added in)
Plus the Everdrive/SD2SNES is a hefty price to pay when the Game Genie only cost $10-15. And who knows if the Everdrive/SD2SNES will actually force the 1CHIP-Mini to accept more than 2 lines of code? Can it? Do you know if it can? No. You'll have to wait and see.
Ok, even though I backed down on the SNES mini being the best SNES revision, there are still some facts you're wrong on.
1) It is not a "wild assumption" that the Xbox 360 red ring of death fix is because of the CPU and GPU being combined onto one chip, it's a fact! Having a CPU and GPU on one chip that's also smaller than both of the launch Xbox 360's CPU and GPU chips (Xenon board) uses a lot less power, hence a lot less heat is produced. Why do you think AMD is making APUs? Why does the Xbox One and PS4 both have APUs? They're great for mobile devices, laptops and smaller form factor PC hardware. Also just look at the power ratings for the newer Xbox revisions compared to the launch ones, all of them are in the 100-150w range compared to 213w for the Xenons. However I got it wrong on the Jasper revision having just one CPU/GPU chip, it actually has two 65nm chips for the CPU and GPU, but that's still a huge difference compared to the 90nm Xenon chips. Again, 213w for Xenon, 150w for the Jasper Xbox 360 (my personal favorite). The CPU/GPU chip wasn't introduced until the smaller Xbox 360s, which was the reason they were able to be smaller, and used even less power than the Jasper revisions.
2) As ApolloBoy said, both the front loading and top loading NES are essentially the same thing. The only real differences between the two, besides the lockout chip and cartridge connectors obviously, are that the video rectifiers and reset circuits are different. There are very few Top Loaders out there with revised motherboards that were fixed by Nintendo for customers who complained about the jailbars though, which have different rectifiers for a pretty much jailbar free picture.
3) On cutting costs on newer revisions, you didn't disprove what I said. Yes shortcuts are done to cut costs and can lower quality in certain components, but these shortcuts can also actually be fixes for problems in older revisions too, which is win win for both the consumer and manufacturer.
4) Some Genesis can have better RGB than others actually. There are a lot of different video encoders used and better quality capacitors on some Genesis than others. The video encoders are as follows; Sony CXA1145, Fujitsu MB3514, Samsung KA2195D and Sony CXA1645.
http://www.sega-16.com/forum/showthread ... m-bad-onesOne example is that the Model 1 VA7 board revision doesn't suffer from rainbow banding and jailbars as badly as the Model 1 VA2, VA3, VA4, VA5, VA6, VA6.5 and VA6.8 revisions (Sega released A LOT of revisions
).
5) The Game Genie does indeed work on the 1CHIP/mini when I was using it on my Super Everdrive. And the 1CHIP and mini can basically be considered the same hardware btw, biggest difference is just the video encoders. I have used 8 lines of code in certain games so I can attest that all lines most work. I don't think Nintendo would go through the trouble to disable the codes when they can just stop the Game Genie from booting altogether. And I didn't just buy the Super Everdrive at a "hefty price" for Game Genie support on the SNES mini, I bought it because I can load 99% of the SNES library off of one cartridge. The Game Genie support is just a bonus. For what it does, the Super Everdrive is actually quite a bargain.