theclaw wrote:Have you tried an NTSC game? Some PAL SNES games were reprogrammed for 50hz and would have issues at 60hz anywhere. Super Mario World, Super Mario All Stars, Starwing, Pilotwings...
PS2 in-game should be identical in USA and Europe. American PS2 also setting NTSC color at 60hz, PAL color at 50hz.
Older consoles like SNES, Megadrive, SMS, PS1, Saturn, etc, determined color format largely separate from 50hz and 60hz. You must modify both to change both. All of their NTSC models by default would attempt to output the dreaded NTSC50 at 50hz!
Yup that includes Nomad. Hence NTSC50 is part of why composite-based replacement screens are harder to get proper color at 50hz. The original Sega screen was fine since it used RGB.
Just tried Hagane and Phalanx on that SNES. Both are crisp in the console's native 50Hz on a small Sony 4:3 CRT connected with composite (through a SCART header), but are unstable in 60Hz. It's really not game breakingly unstable since it took me hours / days before I even noticed it. But as the saying goes, what has been seen...
I also noticed some images are more unstable than others. Red seems to be the most unstable color, and pure white the least...
I'll see if I have an RGB SCART cable somewhere and report back after I tested that. But I don't think it'll make any difference...
Either I did something wrong afteral (bad connection or something), or the mod indeed makes the console output PAL60 and not true NTSC and the console / game in question doesn't like it. No SNES game was ever made with PAL60 in mind afteral...