Discuss all hardware and software modifications
User avatar
Mad_Hatter
128-bit
 
Posts: 817
Joined: Thu Jul 25, 2013 8:28 am

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

by Mad_Hatter Sun Feb 09, 2014 12:39 am

Thanks. I don't think this is for me then, since it is "not natural" to me. Sounds cool though. Just complex for my taste.

Just for future reference im case if I change my mind... I don't really have an idea what I am specifically reading in the OP, but I think understand it's objective. Basically, it can force certain games to 480p. It can also force games to play at 240p from 480i originally (for 2D games particularly) so you can get scanlines on CRTs rather than playing them with no scanlines at 480i. Is that right?
Old Username: sp957

Systems: Genesis, Super Nintendo, Saturn, Dreamcast, Playstation 2, Xbox 360, and Windows PC
Handhelds: Gameboy Advance SP, Nintendo DSi, and New Nintendo 3DS

My Trade Thread
User avatar
theclaw
Next-Gen
 
Posts: 1351
Joined: Fri Jul 17, 2009 10:46 pm

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

by theclaw Sun Feb 09, 2014 1:35 am

Yes. Compare the PS1 and PS2 versions of Mega Man 8.
That's a very plentiful game, converted from 240p into 480i when ported over to PS2.
Lum fan.
User avatar
d123456
Next-Gen
 
Posts: 1268
Joined: Tue Jan 30, 2007 6:39 pm
Location: The Netherlands, Almere

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

by d123456 Mon Jul 28, 2014 2:50 pm

Hex edits to play ps1 games in widescreen have surfaced.
I played RR4 in widescreen. It works well.
http://forums.pcsx2.net/Thread-PSOne-Wi ... #pid387555
Not a lot of games at the moment.
I guess with some skills you might find a way to play your favorite ps1 game in widescreen. I do not know how to find these codes yet.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
viewtopic.php?f=25&t=30389
Puntjahong
Newbie
 
Posts: 2
Joined: Tue Sep 30, 2014 5:42 pm

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

by Puntjahong Tue Sep 30, 2014 5:44 pm

Can someone explain me how to hex edit the Iso? Because it says:

"Change

HEX Code:
01 00 24 32 ff 00 45 32
to
HEX Code:
00 00 04 20 ff 00 45 32

AND

HEX Code:
01 00 24 32 04 00 06 a6
to
HEX Code:
00 00 04 20 04 00 06 a6
"

I opened Metal Slug anthology for ps2 with a hex editor and searched for 01 00 24 32 ff 00 45 32. The editor finds that code on 2 different adresses. So do I have to edit both? I'm confused :(
User avatar
d123456
Next-Gen
 
Posts: 1268
Joined: Tue Jan 30, 2007 6:39 pm
Location: The Netherlands, Almere

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

by d123456 Sun Oct 05, 2014 7:21 pm

Puntjahong wrote:Can someone explain me how to hex edit the Iso? Because it says:

"Change

HEX Code:
01 00 24 32 ff 00 45 32
to
HEX Code:
00 00 04 20 ff 00 45 32

AND

HEX Code:
01 00 24 32 04 00 06 a6
to
HEX Code:
00 00 04 20 04 00 06 a6
"

I opened Metal Slug anthology for ps2 with a hex editor and searched for 01 00 24 32 ff 00 45 32. The editor finds that code on 2 different adresses. So do I have to edit both? I'm confused :(


Are you sure your iso is the same (region) as being referenced in the patch?
I would try just trying out all 3 combinations and testing in an emulator before burning to disc. If you even needed to burn it to disc. I still do it old school, but there are apparently more clever options like with an USB harddrive or through networking, etc.
I would first try doing the first change, then after testing that also changing the second time the code is found. Let us know if you got it working and how you like the game in 16:9. I still think people don't really realize that this is even possible. The future is now!
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
viewtopic.php?f=25&t=30389
antiriad
Newbie
 
Posts: 2
Joined: Fri Aug 14, 2015 3:36 am

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

by antiriad Fri Aug 14, 2015 3:41 am

Hi! :D
I'm really interested in GSM 0.36, not to upscale but to downscale 480i games (e.g. "Capcom Classics Collection" or "Street Fighter Anniversary") to 240p on my CRT monitor.

So if I download GSM 0.36 and copy it on a USB stick (on a chipped PS2) I should find the GSM executable in system main menu. Then I could select the "NTSC-NI" option, press SELECT and run my original NTSC-J disc.
Is that easy? O_O

Thank you!
Puntjahong
Newbie
 
Posts: 2
Joined: Tue Sep 30, 2014 5:42 pm

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

by Puntjahong Sun Nov 22, 2015 9:30 pm

d123456 wrote:
Puntjahong wrote:Can someone explain me how to hex edit the Iso? Because it says:

"Change

HEX Code:
01 00 24 32 ff 00 45 32
to
HEX Code:
00 00 04 20 ff 00 45 32

AND

HEX Code:
01 00 24 32 04 00 06 a6
to
HEX Code:
00 00 04 20 04 00 06 a6
"

I opened Metal Slug anthology for ps2 with a hex editor and searched for 01 00 24 32 ff 00 45 32. The editor finds that code on 2 different adresses. So do I have to edit both? I'm confused :(


Are you sure your iso is the same (region) as being referenced in the patch?
I would try just trying out all 3 combinations and testing in an emulator before burning to disc. If you even needed to burn it to disc. I still do it old school, but there are apparently more clever options like with an USB harddrive or through networking, etc.
I would first try doing the first change, then after testing that also changing the second time the code is found. Let us know if you got it working and how you like the game in 16:9. I still think people don't really realize that this is even possible. The future is now!


yeah. I'm using the same region iso. seems like it doesn't work with every game. got it to work with street fighter alpha anthology (had to change every value, not only one)

but it doesn't seem to work with rampage - total destruction

right now i'm testing midway arcade treasures, I hope it will work
Return to Hacks and Mods

Who is online

Users browsing this forum: No registered users and 16 guests