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vlame
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Re: Zig's SNES Repros

by vlame Sun Oct 09, 2011 2:56 am

Lodestar wrote:I asked the guy from gamereproductions to send me a label template, and this is what I got...a black canvas with no contour lines of any kind. Looks like the same resolution as the one you have though, zig.


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Lodestar
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Re: Zig's SNES Repros

by Lodestar Sun Oct 09, 2011 3:21 pm

Oh, well, it was exactly the same resolution as the other picture, minus the curved corners.
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Ziggy587
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Re: Zig's SNES Repros

by Ziggy587 Sun Oct 09, 2011 3:59 pm

Lodestar wrote:That looks pretty nice. Where'd you find the art and everything?

Do you have an editable file? I want to add the K-A rating and the product code that's on my label. Mine also says "Made in Mexico." As for everything else's placement, do you just eyeball it?

Also, I see what you mean about the italicized font - not much you can do there without having the original font at your disposal. Did you intentionally leave out the "LICENSED BY?

One other thing, could I see a version of it with the art truncated before the bend? I think it looks better that way.



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Is that more to your liking?

Lodestar wrote:Oh, well, it was exactly the same resolution as the other picture, minus the curved corners.


The curved corners really isn't that big of a deal, it just makes it a little easier to cut it out with scissors. The guy from GR.com told me about this nifty little tool that he bought. Basically, it cuts rounded corners, so for him it really doesn't matter.
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Lodestar
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Re: Zig's SNES Repros

by Lodestar Sun Oct 09, 2011 6:40 pm

Yeah, that's much better. I noticed you used the newer Capcom logo and K-A rating. :)

Could you send the psd over, please?
getafixx
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Re: Zig's SNES Repros

by getafixx Tue Oct 11, 2011 1:29 pm

Hey, has anyone used 27C160 (16Mbit) eproms for repros? Ive been looking into them a bit, and i can see that the pinouts would take a little more work. But does anyone have any suggestions on how to use them in a cart (ie any wiring tips)? And i would assume that adding a 74LS139 into the mix would work the same as a 27C801 eprom would...

Im trying to find alternatives to using the TSOP method, because for whatever reason ( I still dont know what im doing wrong...) I cant get them to work. I got Bomberman (thats my test game usually) to work briefly, but then the game stalls at random places...and any game over 4mbit doesnt work at all. Maybe my programmer is faulty?

Any help would be great guys! :)
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Ziggy587
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Re: Zig's SNES Repros

by Ziggy587 Tue Oct 11, 2011 4:59 pm

^ There's also a 32Mbit EPROM similar to the 27C160, but they are both 16-bit EPROMs (not 8-bit like the 27C801 or TS0P are). Most SNES carts use 8-bit mask ROMs, the exception being SA-1 and S-DD1 carts which use 16-bit (I'm not aware of any other SNES carts that use 16-bit mask ROMs - regular Hi/LoROM carts definitely do not though).

There's no simple way to use a 16-bit EPROM on an 8-bit mask ROM cart. It is possible, but you would have to also use 3 other logic chips. And no, the '139 will not work the same way. It's a lot more work than using a TS0P.

I think I know what your problem is, I'll send ya a PM.



Lodestar wrote:Could you send the psd over, please?


PM me your email address and I'll send it there.
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getafixx
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Re: Zig's SNES Repros

by getafixx Tue Oct 11, 2011 9:38 pm

Ziggy587 wrote:^ There's also a 32Mbit EPROM similar to the 27C160, but they are both 16-bit EPROMs (not 8-bit like the 27C801 or TS0P are). Most SNES carts use 8-bit mask ROMs, the exception being SA-1 and S-DD1 carts which use 16-bit (I'm not aware of any other SNES carts that use 16-bit mask ROMs - regular Hi/LoROM carts definitely do not though).

There's no simple way to use a 16-bit EPROM on an 8-bit mask ROM cart. It is possible, but you would have to also use 3 other logic chips. And no, the '139 will not work the same way. It's a lot more work than using a TS0P.

I think I know what your problem is, I'll send ya a PM.



I think the 32Mbit one you mentioned is the 27c322. that one is 16bit only, but i was under the impression that the 27c160 can be burned as 1MB*16bit or 2MB*8bit. Can anyone verify this?
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Ziggy587
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Re: Zig's SNES Repros

by Ziggy587 Tue Oct 11, 2011 10:08 pm

Here's the golden rule: Check the datasheet.

http://www.alldatasheet.com/datasheet-p ... 7C160.html

(click on "click to view")
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getafixx
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Re: Zig's SNES Repros

by getafixx Tue Oct 11, 2011 11:48 pm

Ziggy587 wrote:Here's the golden rule: Check the datasheet.

http://www.alldatasheet.com/datasheet-p ... 7C160.html

(click on "click to view")


Well it says 2Mb words of 8 bit OR 1Mb words of 16 bit. So i am correct in assuming its 8-bit compatible. Or am i reading this wrong?

PS- i'm really not as noobish as i appear to be, just want to make definitely sure before i spend the money on them :P
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Ziggy587
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Re: Zig's SNES Repros

by Ziggy587 Wed Oct 12, 2011 3:46 pm

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Last edited by Ziggy587 on Fri Mar 09, 2018 1:09 pm, edited 1 time in total.
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