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SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 5:58 pm
by racketboy
So as you might have seen, I’m working on a new revision of the SNES 101 Beginners Guide. I’m trying to pull in some inspiration from Marurun’s suggestions for talking points viewtopic.php?f=54&t=52129

One suggestion was to cover common misconceptions about the console: “Cover, very briefly, any common misconceptions relevant to the scene so people can avoid getting in a cycle of arguing technicalities they don't fully understand.”

Maybe my head isn’t in the right place right now, but I’m kinda blanking on what might apply to the Super Nintendo.

Does anybody have suggestions to discuss?

Thanks!

Re: SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 6:44 pm
by PresidentLeever
One I tend to see is people thinking the highest possible resolution has the same limitations as the lower ones, when it limits the color output pretty severely (dunno about other things) and so was mostly used on menus and text boxes.

There's the old misconception that SNES was kiddy and the Genesis was adult or at least teen oriented. Not completely wrong, but it still had stuff like MK2-3, King of Demons, Clock Tower etc. And Genesis had stuff like Ristar, Disney games and Panorama Cotton.

This channel has a bunch of explanatory videos on technical aspects of the SNES, you might find something there:
https://www.youtube.com/channel/UCwRqWn ... Z-g/videos

Edit:
I'm not 100% sure about this one but I think some later games like Rendering Ranger and Sparkster show that it could have fast and frantic action games with a bunch of sprites on screen like on the Genesis if the programmers knew what they were doing. I guess the ultimate proof would be a Sonic, Alien Soldier or Thunder Force IV port.

Re: SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 6:48 pm
by MrPopo
There's the misconception you pronounce it as a word, rather than "Es-en-ee-es".

Re: SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 7:51 pm
by racketboy
MrPopo wrote:There's the misconception you pronounce it as a word, rather than "Es-en-ee-es".


That seems to be a mostly European thing? I don’t think I ever heard it until certain Youtubers in the last few years.

Re: SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 8:06 pm
by emwearz
MrPopo wrote:There's the misconception you pronounce it as a word, rather than "Es-en-ee-es".


I think this is mostly a regional thing not a misconception. Seems to be mostly PAL regions (UK and Australia, maybe EU). It is really a preference thing, some people say Super NES, not gonna say its a misconception, it is not really wrong, just the way they say it. If you are not saying Super Nintendo Entertainment System, you are really saying your own short hand version of it. Just because it is different to the one you grew up with, doesn't make it a misconception.

Fun fact in WarioWare Gold it says the correct way to pronounce NES is NESS, like the character in Earthbound.
http://www.nintendolife.com/news/2018/08/random_nintendo_finally_confirms_the_correct_pronunciation_for_nes

Growing up pretty much everyone said NES (NEh-ES) and SNES (SNEH-ES or SNEH-EZ), I also called the NES the Nintendo and the SNES the Super Nintendo myself, now I just pronounce the letters.

I think saying Genesis is a misconception :lol:

Re: SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 8:32 pm
by MrPopo
It was mostly tongue in cheek; every time I watch GDQ they say nes and snes and it drives me crazy.

Re: SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 9:53 pm
by o.pwuaioc
I and everyone I know grew up calling it the Super Nintendo. No one I know abbreviated consoles back in the day until the PS2.

Also, just because Gradius III was poorly coded (and a very early title), the Super Nintendo must be bad for shootemups. Later entries like Axelay, R-Type III, etc. show that shootemups can be great on the system.

Re: SNES Misconceptions Over the Years

Posted: Fri Apr 10, 2020 11:08 pm
by marurun
The SNES supports multiple backgrounds, but the more backgrounds you have the fewer colors you can use for each layer. Many games used sprites or HSYNC timing tricks for some parallax to avoid having to sacrifice color counts.

Re: SNES Misconceptions Over the Years

Posted: Sat Apr 11, 2020 8:00 am
by PresidentLeever
o.pwuaioc wrote:Also, just because Gradius III was poorly coded (and a very early title), the Super Nintendo must be bad for shootemups. Later entries like Axelay, R-Type III, etc. show that shootemups can be great on the system.


Axelay is a good example, but R-Type III is not.

Re: SNES Misconceptions Over the Years

Posted: Sat Apr 11, 2020 11:33 pm
by Gunstar Green
I'm not a fan of Axelay either to be honest. It's ambitious but the Mode 7 stuff doesn't work well for me. Super Aleste/Space Megaforce is one of the most impressive ones on the console for me and I wouldn't even call that incredible or anything.

Anyway in regards to acronyms where I grew up we called the NES the "regular Nintendo" or "old Nintendo" and the SNES the Super Nintendo.