Analogue - Super Nt
Posted: Sat Feb 10, 2018 10:25 pm
I just cannot imagine how this thing could be worth $190 (with no controller). For only $10 more you can get a RetroN5 with the Game Gear/Master System add-on (bringing the total number of consoles playable to 10). Now RetroN's included-controller IS crap, but it will let you use any NES, SNES or Genesis-compatible controller you want, so that isn't an issue. Many love to talk about how accurate the Analogue's technology is, but for about 15% of the cost, you can get a REAL SNES that's perfectly accurate (and is built so well it will likely outlast humanity itself ).
The strict EMU-crowd doesn't like RetroN's filters, but you don't actually have to use them - there is an option for scaling-only, and even the actually-pretty-awesome enhanced audio can easily be disabled, and for those who want to convert the HDMI back to real Video for a CRT, RetroN has a 'Forced Original Resolution' option to do so without lag. I personally like the filters for some games (especially GameBoy/Advance and Game Gear), and when you add the Scanlines (which DO NOT require a multiple of 240 like on the Analogue Nt), the games look really nice and do a good job of looking genuine.
Some have also brought up the issue with not being able to use a game-genie, but with the RetroN's built-in 'Cheats' database-function (that can be accessed at any point), why would I pay more for the "Privilege" of entering 24 to 64-digit codes for each game, each time they are played?
Further, some have gotten bent out of shape about RetroN not playing ROMs, accept that's not true. With the Retron5 IPS Creator v2 app, you can convert ROMS to save-states that only require a cartridge of the same type be inserted then the game can be launched.
And lastly while some are critical because compatibility isn't PERFECT, well what it's not on the Analogue SNES Nt either, just as it wasn't on the original SNES when certain hardware revisions precluded the use of some cartridges.
So about the ONLY advantage appears to be the Snob Value of a needlessly expensive chip-set, and better build-quality.
I'm all for Form, but Function (and Value) win, for me everytime. Just my 2-Cents. Would be HAPPY to hear why I'm wrong on this!
P.S. on the issue of Lag with RetroN, I've not noticed ANY and on 4-systems' cartridges, and after using it for over a year, I've only had one single glitch where a game froze, and even with that game, it's not recurred.
The strict EMU-crowd doesn't like RetroN's filters, but you don't actually have to use them - there is an option for scaling-only, and even the actually-pretty-awesome enhanced audio can easily be disabled, and for those who want to convert the HDMI back to real Video for a CRT, RetroN has a 'Forced Original Resolution' option to do so without lag. I personally like the filters for some games (especially GameBoy/Advance and Game Gear), and when you add the Scanlines (which DO NOT require a multiple of 240 like on the Analogue Nt), the games look really nice and do a good job of looking genuine.
Some have also brought up the issue with not being able to use a game-genie, but with the RetroN's built-in 'Cheats' database-function (that can be accessed at any point), why would I pay more for the "Privilege" of entering 24 to 64-digit codes for each game, each time they are played?
Further, some have gotten bent out of shape about RetroN not playing ROMs, accept that's not true. With the Retron5 IPS Creator v2 app, you can convert ROMS to save-states that only require a cartridge of the same type be inserted then the game can be launched.
And lastly while some are critical because compatibility isn't PERFECT, well what it's not on the Analogue SNES Nt either, just as it wasn't on the original SNES when certain hardware revisions precluded the use of some cartridges.
So about the ONLY advantage appears to be the Snob Value of a needlessly expensive chip-set, and better build-quality.
I'm all for Form, but Function (and Value) win, for me everytime. Just my 2-Cents. Would be HAPPY to hear why I'm wrong on this!
P.S. on the issue of Lag with RetroN, I've not noticed ANY and on 4-systems' cartridges, and after using it for over a year, I've only had one single glitch where a game froze, and even with that game, it's not recurred.