Sarge wrote:I'm sure the reason it isn't a pure handheld is that the Wii U is a giant albatross around their neck, and the 3DS is still soldiering on.
I really do see it as basically a premium handheld. Kinda like the PSP being able to hook up to the TV, but implemented much better. I'm okay with that, because I can't even count the number of times I've wanted to hook my other handhelds up to the TV.
I'm the type that wants to be able to play my handhelds on TV, my consoles on handhelds, just wherever I want to.
I definitely get that - the portable/console-ness of it is one of the few things about the Switch that I am actually excited about.
But I kind of wish they would stop pretending that "it's a home console first" (I think Reggie said that?). Is anyone fooled by that? Their own advertising materials make it look like a device that is supposed to primarily be used in a portable configuration.
I guess there are two things that are kind of disappointing to me at this point -
1. The launch lineup is mostly ports and glorified tech demos. I know there is more to come and maybe I'll be more interested when it does, but for now, it's not really encouraging me to fork over the bucks at or near launch.
2. This thing feels very... over-designed to me. Apparently we are going to do motion controls again. Then there's HD rumble - are developers actually going to use that? And there are a LOT of batteries in this thing. Hell, I'm going to want to turn off the rumble in portable mode to extend the (short, apparently) battery life. Any bets on whether or not the system will let me do that?
The thing is, Nintendo has a history of including a lot of "features" in their hardware that are either never really used by developers, or used so little as to be kind of a waste. And that includes Nintendo as a dveloper itself! Meanwhile, we consumers still get the privilege of paying for those features.
Have: Sega Genesis, SNES, Atari 2600, Atari 7800, Atari 800XL, PC, N3DS XL, Wii U, GBA, Xbox One, Switch
Want: Games!!!