Anyone installed a Blinking Light Win NES replacement slot?

NES, SNES, N64, Gamecube, Wii
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marurun
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Anyone installed a Blinking Light Win NES replacement slot?

Post by marurun »

So, I'm considering buying one of these for my more worn-out NES model as a test, to see if it is restored. Does anyone have any experience with this? It negates the need to push the cart down into the NES itself.

https://www.arcadeworks.net/best-72-pin ... -connector
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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by Gunstar Green »

Yes. I love it to death. It takes me no more than two tries to get even troublesome carts working.

The grip is a little tight at first but the latest revision is much improved over the original models. Best of all it isn't going to wear out over time like a normal replacement ZIF connector.

I can't recommend it enough.
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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by ElkinFencer10 »

I was one of their original Kickstarter backers, so I've had one installed for about a year. It works like a champ. The pins grip the cartridges a little bit tighter than your standard NES pins, but it's nowhere near the level of the infamous Yobo death grip. It's a fantastic product that I HIGHLY recommend; I have yet to have a single blinking screen issue since installing it. The only downside is that it makes the Game Genie unusable unless you do what I did and have a bizarre set up like this:

NES < 72-to-60 pin adapter < 60 pin-to-72 pin adapter < Game Genie < game cart

which necessitates a book or something to hold up the game as it now sticks a good three or four inches out from the front of your NES. Not even close to worth the effort (I just wanted to see if I could get it to work), but I figured it was worth mentioning.
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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by Gunstar Green »

The blinking light and screen was caused by the 10NES chip not receiving a proper signal (that's why NES games have more pins than Famicom ones, thanks region locking) which the Blinking Light Win bypasses with its own chip.

So even if you just disabled the 10NES chip by clipping the proper pins you'd eliminate the "blinking light" error and improve the reliability of the NES somewhat because that's a few less pins that need to make a good connection for the game to work.

Though then you'll just get solid screen freezes instead if your connector is worn out. Blinking Light Win fixes everything by giving you a solid connection and taking the 10NES out of the equation without having to do any damage to the console (and makes your NES region free in the process).

It's such a simple and brilliant little fix that I'm shocked it took someone so long to do it.
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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by ElkinFencer10 »

Gunstar Green wrote:and makes your NES region free in the process

Oh shit, I had no idea about this part. Granted, the only non-NTSC-U NES games I have are Famicom, but still, that's super cool.
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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by CRTGAMER »

Gunstar Green wrote:So even if you just disabled the 10NES chip by clipping the proper pins you'd eliminate the "blinking light" error and improve the reliability of the NES somewhat because that's a few less pins that need to make a good connection for the game to work.

Though then you'll just get solid screen freezes instead if your connector is worn out. Blinking Light Win fixes everything by giving you a solid connection and taking the 10NES out of the equation without having to do any damage to the console (and makes your NES region free in the process). It's such a simple and brilliant little fix that I'm shocked it took someone so long to do it.

As mentioned above, clipping the 10NES chip ONLY disables a couple of the pins in the slot connector. It will not solve the toaster bend pin issue on most NES consoles.

I went cleaned my NES Toaster with a sheet of cardboard wet with alcohol, followed by dry side and air out for a few hours. There is also the option of repair; a meticulous bend each pin route on the original factory slot could be done before looking for a replacement.

The 3rd party replacement slots have been reviewed to work with mixed reports of long term reliability. A concern if the 3rd party are as robust "metal spring" material compared to the originals. Also some are on the tight side prevent proper toaster "eject", with a tight grip in the up position.

ElkinFencer10 wrote:The only downside is that it makes the Game Genie unusable unless you do what I did and have a bizarre set up like this:

NES < 72-to-60 pin adapter < 60 pin-to-72 pin adapter < Game Genie < game cart

which necessitates a book or something to hold up the game as it now sticks a good three or four inches out from the front of your NES. Not even close to worth the effort (I just wanted to see if I could get it to work), but I figured it was worth mentioning.

No! No! No! The Game Genie has a thicker PCB then standard NES Carts. A design to allow the two carts halfway inserted into the toaster; will definitely ruin the NES Toaster Slot. Your stack of carts could also ruin the slot connector due to the angle.

CRTGAMER on Dec 14, 2012 wrote:http://www.racketboy.com/forum/viewtopic.php?p=693623#p693623

The Game Genie Connector is almost twice as thick as a NES Game cart connector. Never use the Game Genie unless you want to permenantly damage your console or portable NES connector. The only way to fix a Game Genie is to build a thinner PCB cannibalized from a NES cart PCB.

Take an outside 0-1" micrometer reading to each.

Dr Mario NES Cart Connector Thickness -.04"
Galoob Game Genie Connector Thickness - .07"


I never leave a game cart plugged into a console or portable. The system cart connector's spring contacts may retain memory and not pop back out for another game cart.

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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by darsparx »

I'm considering giving the thing a try too. Especially since that would be more ideal circumstance especially in the place of playing games that will work on the original in english. I just know if I did bring the thing back to my house it would be in need of repair again. I'm eyeing it for a eventual replacement to completely fix it since it has to be good at this point since it eliminates the whole reason the original wore out so badly(next to the fact carts just need a good cleaning).
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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by Jagosaurus »

How have these held up for you guys? Any other adopters?

I have my personal childhood & my buddy's NES consoles that both power on but have issues. Thinking of going all out on them at $30 each vs $7 cheapo pins in order to get a better long term fix.

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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by Gunstar Green »

Jagosaurus wrote:How have these held up for you guys? Any other adopters?

I have my personal childhood & my buddy's NES consoles that both power on but have issues. Thinking of going all out on them at $30 each vs $7 cheapo pins in order to get a better long term fix.


Still works like new since my last post here.
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Re: Anyone installed a Blinking Light Win NES replacement sl

Post by Jagosaurus »

Okay awesome. On my list to pick up 2 :lol:

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