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Ziggy587
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Re: The Super Mario Maker Thread

by Ziggy587 Sun Jan 10, 2016 10:18 am

Awesome!

It's pouring rain out right now, and I think it's suppose to rain the majority of the day. I want nothing but to sit in the house and play video games the entire day.
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BogusMeatFactory
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Re: The Super Mario Maker Thread

by BogusMeatFactory Sun Jan 10, 2016 10:21 am

Ziggy587 wrote:Awesome!

It's pouring rain out right now, and I think it's suppose to rain the majority of the day. I want nothing but to sit in the house and play video games the entire day.


Yeah we are getting good old fashioned snow. 2-4 inches and the call it, Winter storm, Hera. Hmmm.

Will be trying to make some silly stuff soon!
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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Ziggy587
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Re: The Super Mario Maker Thread

by Ziggy587 Sun Jan 10, 2016 12:44 pm

Finally finished this level...

Amiibo Costume Fiesta! [9657-0000-0185-FA2A]

I didn't necessarily want to make a gimmick level, I just wanted to make something that was fun to play. That being the case, I think it's on the easy side, but still fun to play.

Let me know what you guys think!

edit: I forgot that I bought the Elgato Game Capture HD to transfer some VHS tapes... I think I'll grab some footage of my levels when I get the chance. I'll show all the hidden areas, as well as how to beat that nasty Spin Jump Insane level!

Cronozilla wrote:I finally have the game! And I made a level!


I just played both of them. Great job! I can't wait to see more of your levels as you unlock items!
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Cronozilla
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Re: The Super Mario Maker Thread

by Cronozilla Sun Jan 10, 2016 6:33 pm

I'm glad you guys liked them.

I was unsure earlier, but now I'm positive, I'll be updating these two stages with some polish when some specific things unlock.

As I update them, please give me constructive criticism (I'm literally, "asking for it"). My goal is to make these very solid and memorable Mario courses.
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Ziggy587
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Re: The Super Mario Maker Thread

by Ziggy587 Sun Jan 10, 2016 7:12 pm

Cronozilla wrote:As I update them, please give me constructive criticism (I'm literally, "asking for it"). My goal is to make these very solid and memorable Mario courses.


No problem! I only ask the same in return. :D
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Cronozilla
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Re: The Super Mario Maker Thread

by Cronozilla Mon Jan 11, 2016 2:35 am

    Day 1 - Super Classic Mario Bros. 1-1
    0306-0000-0183-B263
      v. 2 (Extensively retooled)
      1165-0000-0188-046E

    Day 2 - Super Classic Mario Bros. 1-2
    95D3-0000-0184-CB17

I'm done editing for today, I'm going to try to finish up everyone's posted courses.

This is just for you, Reprise:
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Ziggy587
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Re: The Super Mario Maker Thread

by Ziggy587 Mon Jan 11, 2016 10:59 am

Holy shit! I got a bunch of stars over night! I know Cronozilla starred all my levels, so that's 14 right there. But I had about 294 last night, something like that. Not I have 326. All of my levels got 2 or more stars over night. I don't recall that ever happening before.

Cronozilla wrote:Day 1 - Super Classic Mario Bros. 1-1
0306-0000-0183-B263

v. 2 (Extensively retooled)
1165-0000-0188-046E


Definitely a lot better! There's nothing that I can really nit pick, especially knowing that you don't have everything unlocked yet (warp pipes). The only thing I can criticize is calling it 1-1 (it's more like an 8-1 if you ask me!) but that's semantics.

In regards to your comment on my Spin Jump Insane level... Yeah, I noticed that you can "cheat" that way too (there's ways to cheat in all of the Spin Jump levels). But for whatever reason, no one thinks to do it. The last version of that level I had uploaded, it was up for months with only one person beating it. I didn't wanna redesign the level to take that possibility out. If you can figure out how to cheat to beat the level, good for you. And I don't mean that sarcastically.

I had thought of a completely new spin jump idea, one that doesn't rely on blocks at all. But I don't know, I have 4 spin jump levels up already, I didn't wanna have most of my levels be that gimmick.
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Cronozilla
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Re: The Super Mario Maker Thread

by Cronozilla Mon Jan 11, 2016 8:28 pm

Another one would work, but every time I play those things it feels like it would work better if the spin jumps were in sections instead of an endurance. Some respite is needed, even if it's suppose to be hard (or really hard).

Even Sasuke lets you take breaks.
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Ziggy587
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Re: The Super Mario Maker Thread

by Ziggy587 Mon Jan 11, 2016 9:02 pm

Cronozilla wrote:Another one would work, but every time I play those things it feels like it would work better if the spin jumps were in sections instead of an endurance. Some respite is needed, even if it's suppose to be hard (or really hard).

Even Sasuke lets you take breaks.



Hey, I put a checkpoint in the Insane version. :lol:
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foxhound1022
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Re: The Super Mario Maker Thread

by foxhound1022 Wed Jan 13, 2016 12:46 pm

Finally got back into this again. Completed all people's levels on my "following" list and starred them, including beating Ziggy's Spin Jump Insane for the 3rd time.

Looks like there are a few new people I need to add as well. Good stuff from all you guys.
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