NES, SNES, N64, Gamecube, Wii
User avatar
Ziggy587
Next-Gen
 
Posts: 11376
Joined: Mon Jun 09, 2008 5:12 pm
Location: Long Island, NY

The Super Mario Maker Thread

by Ziggy587 Wed Sep 09, 2015 10:32 am

Image

I thought it would be a good idea for this game to have its own thread so we can post and talk about levels that we've built, or any exceptional community levels you've come across, or just any game related chit chat.

Here's Nintendo's PDF of the booklet that comes with the physical release.


Flake wrote:***Remember to follow your fellow Racket-folk by touching the 'heart' icon on the member's profile in Mario Maker***





Image

[PM me a list of your levels and I will post them here]

BogusMeatFactory:
Super Waluigi Bros. 1-1 (A773-0000-0014-F3D1)

Super Waluigi Bros. 1-2 (ECAF-0000-0016-1A41)

Super Waluigi Bros. 1-3 (3CE1-0000-0023-6A8C)

Super Waluigi Bros. 1-4 (7A47-0000-0025-54B4)

Super Waluigi Bros. 2-1 (D0C5-0000-0034-4DA8)

Underwater Panic (A257-0000-0017-33E0)

Sonic's Underwater Panic (52DF-0000-002D-DF41)

Fiery Dungeon (4EDE-0000-0017-B108)

Meadow Valley 1-1 (2632-0000-0019-F20B)

Meadow Valley 1-2 (9D18-0000-001A-46D9)

Sky-High Hijinks (FA55-0000-0039-8FEB)

Follow the Whacky Wiggler! (DF8B-0000-0044-4E27)

Attack on Titan-Mario (A0E2-0000-0044-694B)

Who Wants to be a Marionarie!? (E159-0000-005E-D12B)

Mushroom Man (39E4-0000-005E-BECD)


dsheinem:
We Can Be Happy Underground - 9794-0000-0036-1CAD


Flake:
Underground Jump Jump - D0FC-0000-001B-E47F
You can find your own way - 8F83-0000-0033-4ED8
Hail King Koopa!! - 2C8B-0000-0027-8334


Michi:
Choose Your Own Path (3150-0000-0033-CA28)
You'll Never Get All The Coins (D4IF-0000-0028-3D47)
Just Keep Dashing Airship (FE74-0000-0048-FDCE)


Reprise:
Yoshi's 3D World (1BBC-0000-002D-DCD9)
Lucky Ghost World (CEA8-0000-0026-1905)
Wall Jump Expert Level (2912-0000-0023-93AA)
Limp Biscuits (C724-0000-0021-540D)
Super Fun Land (2FB0-0000-001E-969C)
Pantera's Lair (7D0E-0000-0016-A50E)
Devil's Wetdream (A4ED-0000-0015-9692)
Crazy Horse (6979-0000-0015-A2DD)
Castle of Loons (1791-0000-0014-951F)
The Aventure of Link (5395-0000-0012-2C2D)
Wii Love U (5CEE-0000-0031-0BA7)
Helreginn Dungeon (F754-0000-0038-2E9A)
Beware of the Dog (5BCC-0000-003E-377A)
Don't Press Anything!!! Fun!!! (47F0-0000-0056-E817)


s1mplehumar:
Eronn's 1-1 (078E-0000-0034-1844)


strangenova:
Happy Mario Is Happy: AA44-0000-0105-AC29


Ziggy:
Super Mario Ground Antics - 91EB-0000-0036-BF49
Practice Castle - 5738-0000-0028-DFF5
Practice Castle (v3) - 3EC7-0000-014E-97C5
Spin Jump To Freedom (Easy) - FB33-0000-002E-E6FA
Spin Jump To Freedom (Medium) - [Uploaded]
Spin Jump To Freedom (Hard) v2 - 4AC5-0000-0057-153E
Spin Jump To Freedom (Insane) v3 - 4693-0000-014E-80E0
Underground Fun (v2) - E2D3-0000-003F-9E98
SMB3 Ground Antics - 9E6E-0000-0037-ABB9
SMW Ghost House Antics (v2) - 289B-0000-014E-A61A
Toad's AUTO Adventure - F637-0000-0053-D54A
SMW 'Yoshi's Island 2' REMIX - 1E45-0000-005F-6BFA
Fire and Ice (v2) - 2900-0000-014E-BC20
Amiibo Costume Fiesta! (v2) - 90ED-0000-029B-B4F8 Deleted by Nintendo : (
Amiibo Costume Fiesta! (v1) - 9657-0000-0185-FA2A
Mario SMASH !! - 310A-0000-035D-BF6E
SMW Forest of Illusion 4 REMIX (2384-0000-035E-735F)
SMB3 Level 1-1 Remake (3C50-0000-035E-BF03)
Last edited by Ziggy587 on Sun Sep 17, 2017 8:13 am, edited 44 times in total.
Image
User avatar
TEKTORO
Next-Gen
 
Posts: 2628
Joined: Tue Jun 22, 2010 8:17 pm
Location: Beyond Conscious

Re: The Super Mario Maker Thread

by TEKTORO Wed Sep 09, 2015 10:41 am

Don't have a Wii U, but my brother in law does!
Of course this is a system seller for me, if I make any I'll post up here and let you know what user name I'll be under!

Looks simple and fun, can't wait to see what you players come up with!
If you can see the future while remembering the past, you may just have control of the present.
User avatar
RyaNtheSlayA
Next-Gen
 
Posts: 9206
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: The Super Mario Maker Thread

by RyaNtheSlayA Wed Sep 09, 2015 10:44 am

I mean, in a lot of ways this is the perfect Mario game no? While it has some rule changes for the old games and a few other inconsistencies it's basically unlimited content of various types for 4 of the best Mario games. In fact, the only way they could have made it even better (and this may come as DLC who knows) is a Yoshi's Island set.
I'm still not sure whether I'm a kid or a squid now.
User avatar
Luke
Next-Gen
 
Posts: 21077
Joined: Wed Jun 10, 2009 9:39 am

Re: The Super Mario Maker Thread

by Luke Wed Sep 09, 2015 11:47 am

Cool idea.

If you have one of the earlier Sonic releases, the debug mode also makes for some incredible custom levels.

Plus let's not forget the awesome Excitebike levels we've made and the Tony Hawk parks we've created.
User avatar
TEKTORO
Next-Gen
 
Posts: 2628
Joined: Tue Jun 22, 2010 8:17 pm
Location: Beyond Conscious

Re: The Super Mario Maker Thread

by TEKTORO Wed Sep 09, 2015 12:26 pm

I could almost guarantee someone is gonna steal my Tektoro name in this so don't fall for it unless you hear it from the horses mouth. Lol

Other comments made so far, stop it your gonna make me cry!!
If you can see the future while remembering the past, you may just have control of the present.
User avatar
BogusMeatFactory
Next-Gen
 
Posts: 6171
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI

Re: The Super Mario Maker Thread

by BogusMeatFactory Wed Sep 09, 2015 1:39 pm

Here are some tips for people in level design, because seriously, a lot of these levels are driving me nuts looking at.

1. Reward players, don't punish them - Yeah, I get it, You Wanna Be the Guy so Kaizo and all that jazz, but seriously, if you want to have players enjoy your game, reward them. Have power ups, after difficult obstacles and jumps. The only place you should be focusing on trolling a player is in a boo house. That is where they belong and people will know not to trust the environment.

2. We love symmetry - One of the big things a lot of people forget, or never notice is symmetry. When placing blocks and jumps, including some sort of symmetry, even if it is merely aesthetic it makes things more appealing to players.

3. Leave Surprises - Another great way to reward players is to leave surprises. Hidden blocks with power-ups, 1-ups etc. are a great way to make a player feel more accomplished. Don't leave surprises in a negative way like having a hidden block located at a complicated jump. Again, that makes things pointlessly difficult and not fun. Leaving lots of secrets makes players want to explore your level more and makes them enjoy it more.

4. Ease People in to it - A lot of new features are introduced into Mario Maker. Stackable enemies, different enemy power-ups etc. are all great new features that can lead to some interesting level design that freshens the Mario formula. The thing is, you can make a lot of interesting combinations in these features that people may not be used to, so ease them into it by introducing them early in the level and make them progressively more complex. Want a Piranha plant on wheels? Introduce Piranha plants, then on wheels, and then a piranha plant attached to bullet bills etc. Amp up the complexity through the level.

5. Stick to a theme - A lot of people love to just throw everything into the level and be like BOOM! MASTERPIECE! The reality is, if you pick a theme, stick to it. Underwater levels shouldn't just have a million goombas floating in the water, unless you are re-enacting the Normandy invasion with Goombas. (Wait that sounds like a great idea!). Have themes, enemies and obstacles that all gel together and keep the level consistent with those obstacles. You don't tend to see levels with Bullet bills, Fireballs, Bowser shooting Flames, Flame Wheels and Piranha Plants firing at you all at once. The reason is because that is too much. You need to stick to themes so that players can know what to expect and adapt. You ramp up the complexity with a set number of obstacles. Think of them like a color palette for art. You can do a lot more with a few select objects than with a million.



Overall, celebrate with the player and build something that they will enjoy. You aren't their nemesis, you are their friend. Don't play softball with them, but challenge them with fun ideas and solid level design and you will get stars. Sure there will be kids who LOVE the insane possibilities, but that limits the game and the community as a whole. You don't want to discourage people, you want to encourage them and show them the possibilities.

Will be getting this at midnight (thank you 24 hour store, Meijer) and can't wait to see what everyone does. I will be posting a lot here!
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
User avatar
Ziggy587
Next-Gen
 
Posts: 11376
Joined: Mon Jun 09, 2008 5:12 pm
Location: Long Island, NY

Re: The Super Mario Maker Thread

by Ziggy587 Wed Sep 09, 2015 1:47 pm

TEKTORO wrote:Of course this is a system seller for me, if I make any I'll post up here and let you know what user name I'll be under!


I've seen pictures of a Mario Maker system bundle.

This would have been an instant system seller for me too if I didn't already own it. I would have bought the console JUST for this game, even if it was the only game I planned on owning for it. This is definitely by far my most anticipated U game, and I don't think any releases will bump it from that spot.

RyaNtheSlayA wrote:In fact, the only way they could have made it even better (and this may come as DLC who knows) is a Yoshi's Island set.


Well hey, let's not forget the possibility of DLC. Who knows what may be added to the game after its release!
Image
User avatar
BogusMeatFactory
Next-Gen
 
Posts: 6171
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI

Re: The Super Mario Maker Thread

by BogusMeatFactory Wed Sep 09, 2015 1:49 pm

Ziggy587 wrote:
TEKTORO wrote:Of course this is a system seller for me, if I make any I'll post up here and let you know what user name I'll be under!


I've seen pictures of a Mario Maker system bundle.

This would have been an instant system seller for me too if I didn't already own it. I would have bought the console JUST for this game, even if it was the only game I planned on owning for it. This is definitely by far my most anticipated U game, and I don't think any releases will bump it from that spot.

RyaNtheSlayA wrote:In fact, the only way they could have made it even better (and this may come as DLC who knows) is a Yoshi's Island set.


Well hey, let's not forget the possibility of DLC. Who knows what may be added to the game after its release!


Yeah if you don't have a WiiU get the Walmart bundle. You get hte game, the system and the mario anniversary amiibo in the exclusive colors that you can't get as a stand-alone amiibo until the European release.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
User avatar
Ziggy587
Next-Gen
 
Posts: 11376
Joined: Mon Jun 09, 2008 5:12 pm
Location: Long Island, NY

Re: The Super Mario Maker Thread

by Ziggy587 Wed Sep 09, 2015 2:13 pm

You know, one thing about Mario Maker bugs me so far... I know the Gamepad lends itself PERFECTLY to this kind of thing, which is cool and all, but from watching YouTube videos I understand that when making levels you pretty much have to stare at the Gamepad the entire time. I wanna be able to use a mouse a la Mario Paint. The U has two front USB ports, and I imagine it wouldn't take much to make a menu/game update to add support for standard USB mice (the Wii had an update that allowed for USB keyboards). Hell, I would even use my Mario Paint mouse pad!

BogusMeatFactory wrote:Yeah if you don't have a WiiU get the Walmart bundle. You get hte game, the system and the mario anniversary amiibo in the exclusive colors that you can't get as a stand-alone amiibo until the European release.


Ah, right. It seems that'll be the only Amiibo that's needed to unlock extra content in the game.

http://www.nintendo.com/amiibo/games/de ... mLoZivzNP5

So the way it's worded sounds like you can unlock costumes with Amiibos OR by completing the 100 Mario Challenge (which I plan to do anyway). The 30th Anniversary Amiibo will be used to unlock the Big Mushroom power up. So, I gotta get me one of those Amiibos.
Image
User avatar
Luke
Next-Gen
 
Posts: 21077
Joined: Wed Jun 10, 2009 9:39 am

Re: The Super Mario Maker Thread

by Luke Wed Sep 09, 2015 2:21 pm

You.

Yes you.

Got an idea for ya...

Play Super Mario Brothers instead.



------

Is this game worth getting a new console as well?
Return to Nintendo

Who is online

Users browsing this forum: No registered users and 1 guest