General_Norris wrote:A game doesn't need to spawn clones to be influential, The Tower of Druaga is one of the cornerpieces of Japanese game design, it's cited as an influence by practically everyone and yet there isn't a game quite like it.
Shadow of the Colossus and ICO are the referent as far as aural design is concerned. The focus on the environment as opposed to level design or explicit narratives to drive the game foward got popular after these two games were released.
I however disagree with Dsheinem's assertion that Nintendo has always been influential, I think they have always been a very conservative company and nowhere as influential as Sega and Namco have been. High bar, for sure, but these are the Nintendo games that come to me as influential from the top of my head:
Donkey Kong (1981)
Super Mario Bros (1985)
The Legend of Zelda (1986) & Metroid (1986) [Both heavily based on Namco games]
Super Mario 64 (1996)
Heavy hitters, for sure, but while there are very few games that can compare head-on against them they are greatly outnumbered. Nintendo didn't engage in the building of beat'em ups, shooters, racing games or fighters. They never pushed the technological envelope or created big trends in genres beyond the games mentioned.
haha, leave it to you to take it even further in this direction
I think they did a lot of technical innovation in the 1980s and 1990s that would still count as influential - stuff like the scrolling effects in F-Zero or the tricks they pulled off within the confines of the NES hardware. But yeah, maybe Nintendo hasn't ever been a powerhouse of innovation and influence - but at least their consoles were once the home of these things.