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Papajaja
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Re: Thrills & Woes of the Super Card (GBA)

by Papajaja Sat Nov 16, 2013 4:26 pm

Hello. I am glad that I found you. I also have a supercard mini sd with my gba sp. It is really super. I have allready finished pokemon saphire, golden sun 1 and 2, castelvania aria of sorrow, advance wars, mario pinball land, mario super star saga, mario tennis, mario vs dk, and a lot game boy color, game boy classic games. I have started metroid fusion, but it slowdowns enough, mario kart, the same problems! I would like to make them run perfectly. It is sure that i tried prefetch or fastrestart, but no help there. I would not like to turn off and turn on in a second my gba sp in order to do the quick save method. Is there something else? Again, very glad i found you! Ps. Mario party is fully unplayable for me. Advance wars crashes at start screen. I love to play those games. I am waiting your reply, thanks!
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nightrnr
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Re: Thrills & Woes of the Super Card (GBA)

by nightrnr Sun Nov 17, 2013 3:08 am

Greetings Papajaja,

1st of all, give up on Mario Kart. It's just not going to work well with this cart (on any or no setting). If you really need to play it on a flash cart, your going to have to find an EZFlash IV or more capable cart than the Super Card. buying a used copy will be cheaper though :wink: .

2nd, prefetch will ONLY help IF you do not use reset or fastrestart (as each one would disable the benefits of prefetch). It's a tradeoff for a boost in speed.

Haven't tried Metroid Fusion or Mario Party on it yet, but I'll get back to you in a day or so.
Advance Wars works for me, but I do not have fastrestart enabled. I will try it with fastrestart if I get a chance.
Also, Advance Wars needs to be save-patched with GBATool to save correctly.
...just another lost soul...
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nightrnr
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Re: Thrills & Woes of the Super Card (GBA)

by nightrnr Wed Nov 20, 2013 5:37 am

Okay,

So I tried a couple games:
Mario Party loaded up for me, but crashed at one of the games (only the 2nd mini-game I tried). No change in setting helped, so I think you are out of luck for this one.

Advance Wars works, but you cannot use fastreset nor any reset patch. You must do the quick-power-cycle to save.
A lot of games there is just no convenient alternative. It's either turn off/on to save or no play :( .

Advance Wars 2
does not work at all for me. It crashes at the title screen :x . Which is... unfortunate.
I even tried the pal release, but it has the same problem.
If anyone has a solution for this game on the supercard, please share.

It's a lot of experimentation and hit and miss with what games will work.
In any case, I am not an expert on this, and I originally created this topic so that others could share their findings for the benefit of all SC users.
...just another lost soul...
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nightrnr
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Re: Thrills & Woes of the Super Card (GBA)

by nightrnr Sat Sep 01, 2018 4:15 am

Okay, so this is a bit random, but had to document it here.

I loaded up my SC cart on my GameCube Game Boy Player and noticed a couple games don't load or play nice... games that DO work more or less in my GBA SP.
examples are:
Pacman Collection: doesn't load
Bubble Bobble old and new: freezes at level load
Kirby and the Amazing Mirror: freezes part way through 1st level (still not sure if it saves even on GBA, haven't played too far or attempted more basic conversion settings).

So weird. Many other games play fine with SuperCard on GBP.

It's the fickle-est flash cart I've ever messed with. My results seem random too (I have 2 of these and sometimes a game works and/ or saves on one card but not the other). Of course there are variables, like save battery (even with QPC to save), possible different setting when converting the roms, different systems and carts may connect better with each other, etc, etc.

My results may or may not be accurate, and that's what frustrates me.

I know the cart is inferior to its competition, but I really wish I could figure its quirks out better.
...just another lost soul...
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