Sarge wrote:The original is pretty darn brutal. I remember my brother and I tag-teamed it back in the day.
If there had only been a way to save your progress, I would have finished it. Having to do it all in one go was definitely brutal. I hope the new version has progress saving (I'm betting it does).
Sarge wrote:The original is pretty darn brutal. I remember my brother and I tag-teamed it back in the day.
If there had only been a way to save your progress, I would have finished it. Having to do it all in one go was definitely brutal. I hope the new version has progress saving (I'm betting it does).
Save states were invented with Blaster Master in mind. The game isn't that hard if you know what you're doing, but having to complete it in one sitting is just ridiculous. The exclusion of a password or save feature from that game (and from Battletoads, for that matter) is a disgrace.
I beat Battletoads and Battletoads/Double Dragon on NES as well as Battletoads in Battlemaniacs on SNES back in high school - my friend and I would sit there for hours on end several times a week chugging through it - but I needed that rewind whatever to finish the arcade game on Rare Replay.
Exhuminator wrote:Ecchi lords must unite for great justice.
I've never made it completely past the hover bike level before the Xbox One was invented. I was shocked to find that there are actually more levels on that game.
There's some stuff like adding scan lines and other fanboy-ish features if you dig into it deeper.
"Farewell, good hunter. May you find your worth in the waking world."
Yeah I'm that guy who never got past the Turbo Tunnel. Neither did any of my friends in school at the time. I mean, I guess it's shameful to a degree. But I didn't love the game all that much to begin with, so the impetus to push through really wasn't there personally.
Omerta wrote:I've never made it completely past the hover bike level before the Xbox One was invented. I was shocked to find that there are actually more levels on that game.
That's why its a tragedy! Rare built all of these great levels, but no one ever got to see them because no one could make it past the hover bikes. If that level was a bit more forgiving and if Rare had included a password or save feature, Battletoads would be improved drastically (and, IMO, it would be arguably one of the best games of its generation).