The Virtual Console (Future & Current) Release Thread

NES, SNES, N64, Gamecube, Wii
User avatar
racketboy
Site Admin
Posts: 9687
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan
Contact:

Post by racketboy »

wow -- why in the world would they do that?
Very sad...
User avatar
Daigr
24-bit
Posts: 119
Joined: Thu Jan 11, 2007 9:30 pm
Location: Toronto, Canada

Post by Daigr »

racketboy wrote:Square Enix gets in on the game starting with Act Raiser:
http://www.wiisworld.com/wii-news/squar ... -game.html


I was excited until I hit the link; only in Japan so far :(
User avatar
racketboy
Site Admin
Posts: 9687
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan
Contact:

Post by racketboy »

Daigr wrote:
racketboy wrote:Square Enix gets in on the game starting with Act Raiser:
http://www.wiisworld.com/wii-news/squar ... -game.html


I was excited until I hit the link; only in Japan so far :(


That's usually the way it works -- give it a month or two
metaleggman
128-bit
Posts: 894
Joined: Sat Nov 04, 2006 7:21 pm

Post by metaleggman »

racketboy wrote:wow -- why in the world would they do that?
Very sad...
While I think extrarice's video cut off problem could be attributed to overscan, SNK Playmore when asked about the two problems I posted said that they could only use either the Dpad or the Analog stick when using the GCN controller on Wii (although multiple games that were started before hand were able to include it, one being the dbz game) and that Nintendo's photosensitivity rules didn't allow for some of the flashes. I'm sure the slow down is just them doing a poor job trying to make the emulation more efficient. They prolly just ported the PS2's code or sumpin like that. :roll:
Image
User avatar
racketboy
Site Admin
Posts: 9687
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan
Contact:

Post by racketboy »

Post Reply