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Tutorial: Making Sega Cue Maker Working in XP, Vista, and 7

Posted: Sun Feb 01, 2009 1:58 pm
by lisalover1
I found a way to make Sega Cue Maker working in Windows Vista! I had to register a .ocx file to do it, but it works!

1. Download Sega Cue Maker. http://www.racketboy.com/downloads/SegaCueMaker.zip

2. Download Comdlg32.ocx. http://www.ocxdump.com/cgi-bin/testwrap ... MDLG32.OCX

3. Put Comdlg32.ocx in your System32 folder.

4. Click the menu button, and type "cmd" into the search bar. Right click on it, and select "Run as Administrator".

5. Input "regsvr32 \windows\system32\COMDLG32.OCX" into the command line.

6. It should say the ocx registration was successful. Run Sega Cue Maker. :D

Enjoy! I know a lot of people wanted this, so I'm proud to share it!

Re: Tutorial: Making Sega Cue Maker Working in Vista

Posted: Tue Jul 14, 2009 12:48 am
by badplumr
Dude you rock! EXACTLY WHAT I NEEDED FOR SO DAMN LONG ITS NOT EVEN FUNNY - GO AHEAD AND LAUGH -- (ahem anyone running a monster machine with a 4ghz+ liquid cooled & overclocked AMD Phenom Black Edition, 8GB of RAM and dual bridged ATI Radeon 4870s to run most of the larger MAME roms and CD based console gaming systems SHOULD ALREADY KNOW THIS!!!!!!! DOH!!?) TO UTILIZE THIS ON A 64-bit version of Windows Vista read on below:

"Peter Foldes" <okf22@hotmail.com> wrote in message
news:eYVwvABKJHA.3644@TK2MSFTNGP05.phx.gbl...
And which is the same(comdlg32.ocx ) on a 64bit and if the OP will check in
his system file he should see it as such.

As an example Same as before Win98 was 32 bit and was running 16 bit from
previous systems as does XP among others

Just do a search for a 64 bit of this file for example on Google

---------------------------------------------------------------------------


There is no 64 bit version of comdlg32.ocx. It's a 32 bit COM solution.

You can still register the ocx. For Vista Ultimate x64, you need to place
the Comdlg32.ocx in the \Windows\SysWOW64\ dir. you can then run "regsvr32
C:\Windows\SysWOW64\Comdlg32.ocx" and it will register the file.

The \Windows\System32\ dir is for 64 bit dlls only.

http://en.wikipedia.org/wiki/WOW64
http://msdn.microsoft.com/en-us/libr...49(VS.85).aspx
-----------------------------------------------------------------------------

That excerpt from another related site although having nothing to do with running SEGA Cue Maker solved my problem with this http://www.vistaheads.com/forums/microsoft-public-windows-vista-general/293007-comdlg32-ocx.html-- a little more extensive searching (38 seconds on google to retrieve it - hey i was drunk dammit!) Therefore let the professionals explain why a mildly retarded computer programmer couldn't figure this out for about 3 months i've been kicking myself in the nuts trying to get it done... Again thanks for the original post just awesome!

Re: Tutorial: Making Sega Cue Maker Working in Vista

Posted: Thu Apr 15, 2010 9:10 pm
by Ziggy587
I just wrote and posted a guide on how to fix a Sega Cue Maker ocx error on XP and then I realized it's the SAME ocx file in Vista! Man, I feel dumb.

Anyways, if you get this problem in Windows 7 it's the same fix as is for Vista.

If you get this error in XP it's pretty much the same thing. Download the same ocx file and put it in your system32 folder. Click Start then Run and type "CMD" and hit Enter. Type this:

Code: Select all
regsvr32 C:\WINDOWS\system32\COMDLG32.ocx


Then hit enter. Now Sega Cue Maker will work! :D

Lisa, you might want to edit your thread title to "Tutorial: Making Sega Cue Maker Work in XP, Vista & 7"

Re: Tutorial: Making Sega Cue Maker Working in XP, Vista, and 7

Posted: Thu Apr 15, 2010 10:19 pm
by MrPopo
I never had problems, but this is helpful for other people. Title updated.

Re: Tutorial: Making Sega Cue Maker Working in XP, Vista, and 7

Posted: Tue Oct 12, 2010 2:31 am
by Raysie
Thanks so much for the guide!

I just had to register to say thanks. You've made my Sega CD ISO burning a lot easier now. :)

Re: Tutorial: Making Sega Cue Maker Working in XP, Vista, an

Posted: Tue May 15, 2012 11:34 pm
by WKZ (Works)
Hello ladies and gentlemen. This will be my first post on this board.

Anyway, I'm using Windows Vista 32-bit for my OS. As such, my process was a bit different. Instead of "regsvr32 C:\WINDOWS\system32\COMDLG32.ocx", mine was "regsvr32 C:\SwSetup\MSWorks\System32\Comdlg32.ocx"

Be sure to check under properties of the file you put under System32 for the exact location of the file you wish to register, then put regsvr32 with a space and the correct file location directory to register it. (under administer, in my case; for Vista, click Start>All Programs>Accessories>Command Prompt(left click command prompt, click "Run as Administrator")

Also keep in mind that for 64 bit Vista and Windows 7, Comdlg32.ocx needs to be placed in c:\Windows\SysWOW64, this makes its registration command prompt "regsvr32 c:\Windows\SysWOW64\comdlg32.ocx", which I'd imagine is also done as "Run as administrator" under command prompt.

So...yeah. Left click>properties of the file to check to be sure its exact location.

Re: Tutorial: Making Sega Cue Maker Working in Vista

Posted: Fri Mar 29, 2013 1:48 am
by sonicqix
This works in Windows 7 64-bit. Thanks. :)

There is no 64 bit version of comdlg32.ocx. It's a 32 bit COM solution.

You can still register the ocx. For Vista Ultimate x64, you need to place
the Comdlg32.ocx in the \Windows\SysWOW64\ dir. you can then run "regsvr32
C:\Windows\SysWOW64\Comdlg32.ocx" and it will register the file.

The \Windows\System32\ dir is for 64 bit dlls only.

http://en.wikipedia.org/wiki/WOW64
http://msdn.microsoft.com/en-us/libr...49(VS.85).aspx

Re: Tutorial: Making Sega Cue Maker Working in XP, Vista, an

Posted: Sat Jul 04, 2015 11:16 am
by Ziggy587
UPDATE!

I just found out that ImgBurn can create CUE files. I just created one for an ISO+mp3 image and compared it to the Sega CUE Maker version and it appeared to be correct. I haven't burned and tested it, but it looks like it would work.

Anyone care to test this out? If it works, that would make Sega CUE Maker obsolete. And we wouldn't have to worry about the missing OCX problem.