HAIL FALCOM.
Exhuminator wrote:Super Hydlide
You probably know this already, but
Super Hydlide is the Genesis port of
Hydlide 3. I like the game. Most people don't it seems. It's quite archaic and there are some "equipment weight" and "day/night cycle" mechanics that can be really annoying. The graphics are also ugly as sin. But underneath it all there's a very entertaining and worthwhile ARPG.
And as I'm (likely) the only person on this board who owns the entire series, I'd like to expand on this topic a bit and state that all of these games are worth playing. The first two are pretty rough around the edges and are certainly products of their time (1984 and 1985, so that's before
Zelda and
Ys) but they're fun and compact little ARPGs. The first game can be knocked off in an afternoon.
Parts three and four feel
intentionally brutal and byzantine - similar to
The 7th Saga or
King's Field - which is something I can certainly respect.
I mean holy shit just look at that.
I've talked about this a bit these last few weeks, but I think I've reached the conclusion recently that I prefer "computer ARPGs" - those that were originally released on systems like the MSX, MSX2, X1, X68000, FM-7, FM Towns, PC-88, PC-98, and so on. (Though there also exists handful of console-exclusives that mimic the gameplay of these computer ARPGs).
In contrast to the more epic console-developed ARPGs like
Secret of Mana and
Terranigma, these computer games are generally defined by:
- A short, linear main quest and a general lack of sidequests
- Standstill health regeneration
- A low level cap that usually must be reached before game's end
- A small inventory of items, with most being required for the game's completion
- Simplistic combat defined by either the "bump" system or short, stiff sword thrusts
- Save almost anywhere simply by bringing up a menu
- "Mission pack sequels" that are very similar to their predecessors in terms of graphics, sound, and overall design
Examples: (most)
Dragon Slayer games,
Hydlide series,
Ys series,
Brandish series,
Popful Mail,
XZR series,
Xak series,
Aspic,
Courageous Perseus,
Golvellius,
Kalin no Tsurugi,
Sylviana: Ai Ippai no Boukensha, and many many others.
Anecdotally, I find that these games showcase some great music and really interesting art styles (dat late 80s / early 90s anime) and I love the fact that I can breeze right through them.
That said, there's something to be said for something as grandiose as
Seiken Densetsu 3. I really do need to get to playing that again.