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MrPopo
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Re: Together RPG - Anachronox - 10/01-12/01

by MrPopo Sat Oct 10, 2015 9:34 pm

Finished! Thoughts in the games beaten thread.

viewtopic.php?p=1005509#p1005509
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Re: Together RPG - Anachronox - 10/01-12/01

by Ack Sat Oct 10, 2015 9:41 pm

Nice! I just reached Democratus myself and am currently working to get my votes correct. 3/8 at the moment.
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Re: Together RPG - Anachronox - 10/01-12/01

by Ack Wed Oct 14, 2015 12:45 pm

Another update!

I have cleared the Hive and am now on Sender Station, having just grabbed a watchamacallit and a thingamabob to do SCIENCE with. More importantly, I've now got the greatest idea for an RPG character ever(we'll call it Big D) as well as Stiletto. Only one character is now outstanding. I am missing two red bipridi and have over half of the TACOs. My characters are all in the low-20s level wise, and everyone is paired off with their corresponding MysTech element. I'm running around right now doing sidequests but will likely be jumping ship to the planet Hephaestus soon.

So far, I am having a blast! Turns out I really like Anachronox.
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Re: Together RPG - Anachronox - 10/01-12/01

by MrPopo Wed Oct 14, 2015 12:56 pm

Yes, Big D is awesome. I ended up keeping him in my main party from that point on. Same with Stilleto. A friendly warning: Hephaestus requires you to take Grumpos with you; if you don't have him when you get all the way to the planet selection screen you have to run all the way back to the bar to pick him up. I think that's the thing that annoyed me most about Anachronox; there wasn't enough shortcuts for doing the various sidequests that involved backtracking. I feel like I missed a bunch of sidequests or other goodies as a result.
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Re: Together RPG - Anachronox - 10/01-12/01

by Ack Wed Oct 14, 2015 12:59 pm

Yeah, I figured I would need him for Hephaestus. I think I will take him and Big D along for that. I prefer keeping ranged characters in my party for combat purposes, but since his ability is probably going to be required, I don't see much reason not to. I used Big D for getting into the red light district, and his tractor ability really helped with a few items I found along the way.
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Re: Together RPG - Anachronox - 10/01-12/01

by MrPopo Wed Oct 14, 2015 1:17 pm

Yeah, I found melee characters ended up being more of a hindrance in that game; they don't really balance it so they have advantages to make up for the melee requirement (aside from the one character you haven't gotten yet). Stiletto and Bowman have both ranged and melee weapons, so they drift in and out of usefulness.
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Re: Together RPG - Anachronox - 10/01-12/01

by Ack Wed Oct 21, 2015 9:16 am

I spent some time playing other games but decided to jump back into Anachronox to clear up some side stuff. Thanks to my wandering, Dr. Bowman and PAL now have the master levels of their special abilities, and I now have a sidequest to photograph PAX officers in Onegate. I may do a bit more wandering before I go to Hephaestus.
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Re: Together RPG - Anachronox - 10/01-12/01

by MrPopo Wed Oct 21, 2015 11:21 am

Nice! I ended up just railroading down the main quest once I was out of Anachronox because it was far too easy to miss out on side quests unless you talked to everyone multiple times everywhere.
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Re: Together RPG - Anachronox - 10/01-12/01

by Ack Wed Oct 21, 2015 11:25 am

Yeah, I should probably start doing that. This process of wandering around to do side stuff is nice for building up my characters, but I also feel like I'm meandering too much and want to get back to the story.
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Re: Together RPG - Anachronox - 10/01-12/01

by Ack Tue Oct 27, 2015 9:31 am

I've made it through Hephaestus and now have to visit some kind of deathworld named Limbus. I have to take the big D, but I'm not sure who else to bring. Everybody else is melee at the moment.

Also, I managed to get all of the Red Bipridi! Whoo! I believe I only have three TACOs left to grab too.
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