Ack wrote:Does Wizardry have the same kind of plot grouping across entries?
Yeah, there are two different metaplots.
Wizardry I, II and III are set one after the other, with the characters of III being the descendants of the first game. They are not very plot-heavy games so it doesn't matter much in practice but originally II and III weren't even standalone, they required you to import a party from I.
Wizardry IV starts mere minutes after the end of Wizardry I. You play as the bad guy and requires heavy knowledge of Wizardry I to be beaten.
Wizardry V has a different designer from the other four and started a series of changes that would come in full force for the last games. It's standalone but it gets very little attention compared to any other entry of the series.
Wizardry VI, VII and VIII had a different world, blend of science fiction and fantasy. As far as I can tell, it's a satirical take on stolen McGuffins by a bad guy called the Dark Savant which is the final boss of the last game. Characters from previous games appear in subsequent ones but I jumped directly into 8 and I'm not getting lost so all is good.
Then there are all those Japanese games that who knows what are up to. I'm told many took satirical elements of the series seriously which is hilarious
Personally, while not being an expert in the series or anything, I think it's a choice between the classicism of I and the well-done modernity of 8.
While there are some that prefer VII, concensus on the internet seems to be that 8 is the best game in the series with many stating outright that it has the best combat of any RPG.
But it's a modern game and if you want something that feels retro, the choice is Wizardry I. It's a very clean design and I think it has held up very well but it's unmistakeably a 1981 game because half of the challenge is in the mapping and knowing when to retreat to your base. When I have time, I'll probably try to beat it because it's shorter than its sequels and not that hard.
EDIT: Ninja!