ded srs wrote:I never lose that sense of discovery even when going through a place with 20 other random people. Exploring in WoW never felt cheapened just because an entire guild rolled past the giant spooky tower I was exploring. Honestly, the coming and going of players makes the world feel more alive, imo.
ESO was bound to be very different than other Elder Scrolls games. Of course they were going to flex the lore and do things that wouldn't have made sense in the other games, ESO is a whole different genre. I haven't played the game, though. This is just my impression from what I've seen and know.
I agree that not being able to play Imperial without special edition is crap.
It just really breaks my immersion when I'm playing say Star Trek Online and you're in Borg space and you have two guys dancing to themselves, a bunch of people running and jumping on the spot while their friend sorts his loot and other people spamming the chat trying to sell gear. The Borg don't really seem like much of a threat to me at that point. If you can get past that then more power to you.
As for the lore, of course I expected them to alter it; it's their lore and they can do what they like. As an outside observer and long time Elder Scrolls fan though, it just looks like they're trying to bend the very rich backstory to fit a MMORPG design like WoW's.
I watched some of the Giant Bomb video casterofdreams mentioned and it's just ludicrous seeing a stream of people running through the tutorial who are all supposed to be "the soulless one". The design philosophies of a regular Elder Scrolls and the MMO don't match up.
I still want ESO to do well though as I wouldn't want it to become a financial burden to Bethesda. I'll even play it when I get my PS4 and it drops the monthly fee.