AppleQueso wrote:Robonaut wrote:Ack wrote:But it is still turn based. It's just that characters automatically open fire when they see you moving about, which makes sense considering what weapons and relative time period the game takes place in.
Actually, it doesn't make sense.
Why can I shoot an infinite amount of times on the enemy's turn but can only fire once on my own turn?
Are you really questioning this? Why should they be taking turns at all? It's a WAR after all!
RPG battle systems aren't supposed to make sense!
I like to think of it as the difference between a unit attacking a specific target on orders from your leader on your turn, versus firing at anyone who fires at them during the enemies turn to protect their position
Part of the fun of the game though comes in figuring out ways to take out multiple targets with minimum shots during your turn by positioning your character in just the right way. That's one of those little things the game doesn't teach, but you either learn yourself, or from watching other people play. Plus, the game has the cool potential system which throws a random element into play based on what character you're using. Your character might actually go ahead and take two turns or two actions if the mood strikes them. I like to think of that as a soldier taking initiative on the battlefield.