Level up here
User avatar
pierrot
Next-Gen
 
Posts: 3507
Joined: Thu Feb 09, 2012 2:54 am
Location: Banned

Re: RPG Progress Report

by pierrot Mon Mar 25, 2019 8:53 pm

BoneSnapDeez wrote:This has to be one of the best town themes on the Famicom:
https://www.youtube.com/watch?v=6KlDuNO ... _aSPrK05Uy

Nah, there's better. Way better, actually: https://www.youtube.com/watch?v=oGEzqWGp2WA&t=128s.
Here's one that's even better than that: https://www.youtube.com/watch?v=oGEzqWGp2WA&t=725s
There's also this, although if memory serves, it's actually from Rag's Shop: https://www.youtube.com/watch?v=oGEzqWGp2WA&t=1367s

Lastly, there's a death song exclusive to the remake of the first game that is just about the best sounding thing to ever be produced by the SNES: https://www.youtube.com/watch?v=oNo8IG0wcAc&t=2048s


Nice to hear that you're liking Megami Tensei. It's one of my favorites of the games I've played in recent-ish years. I would not have recommended the original Famicom version, but kudos to you if you manage to stick with it past the Minotaur.

You could safely skip Megami Tensei II, though, unfortunately. It's not bad at all, but the last stretch of the game is a little overly intense, and it's basically like a prototype version of Shin Megami Tensei, anyway (which is the better game of the two, soundtrack not withstanding).
Image
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18815
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: RPG Progress Report

by BoneSnapDeez Wed Mar 27, 2019 11:10 am

pierrot wrote:kudos to you if you manage to stick with it past the Minotaur.


Got owned by this boss.

I got cocky as I was having no problem with the regular enemies, even on the lowest floor, without having any demons summoned. Stumbled into that boss battle and it was a slow slaughter. Over the course of 10 minutes or so my HP was whittled away to zero.

I went in with a crappy demon line-up. I have Trent, who's like a tougher Dryad with some good offensive spells. But my other pal was Lemurian, and he sucks. 35-ish HP and no magic. He just poked vainly at the Minotaur, ultimately dying off first. Good news though: later on I grabbed a Cancer, fused him with Lemurian, and now I have Baku, who seems quite promising. I'll keep plugging away and then I'll take another run at the boss.
User avatar
pierrot
Next-Gen
 
Posts: 3507
Joined: Thu Feb 09, 2012 2:54 am
Location: Banned

Re: RPG Progress Report

by pierrot Thu Mar 28, 2019 6:07 pm

BoneSnapDeez wrote:He just poked vainly at the Minotaur, ultimately dying off first.

I feel like that's pretty typical of the series. If you don't spend a fair amount of time continually mixing monsters, and trying to get ones with multi-hit regular attacks, or heavy duty spells (and high intelligence), bosses are mostly impervious to your party. I can't remember if the Famicom version has all the buff/debuff spells like Tarukaja, Rakukaja, Tarunda, Rakunda, etc. Those are usually pretty important for bosses, too.
Image
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18815
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: RPG Progress Report

by BoneSnapDeez Fri Mar 29, 2019 9:57 am

pierrot wrote:I would not have recommended the original Famicom version


Yeah I've grown tired of it.

There was something "wrong" with the game, something nagging at me, that I couldn't place until now.

I think the problem is that exploration is so unrewarding. There are entire floors with no treasures, no landmarks, nothing. Just up/down ladders and dead ends. Very tedious to explore & map first-person games, and then get nothing tangible out of the process. Also, I find the screen refreshing that occurs with each step very disorienting.

I still love the aesthetics and demon-fusion aspect. But this is too meaty of a game for someone who only squeezes in 45-60 minutes of play a day. I like the game; I just don't like it right now. On hiatus it goes.
User avatar
pierrot
Next-Gen
 
Posts: 3507
Joined: Thu Feb 09, 2012 2:54 am
Location: Banned

Re: RPG Progress Report

by pierrot Fri Mar 29, 2019 5:51 pm

Yeah, the "scrolling" during movement is really the thing that I can't abide in the Famicom version, but it's also just too archaic in that form. Megami Tensei II looks, sounds, and plays really well on the Famicom, at least.
Image
Return to RPG

Who is online

Users browsing this forum: No registered users and 2 guests